PALE BLUE ROSELibrary

Design defaults

Design defaults of the production stat sheet for every number the game data does not have yet, per building colour group. The library shows them in every planned production window with a dotted underline and lists this table at /wiki/defaults. Batch inputs, outputs, work per batch and workers per level come from the game data 'batch') where they exist; planned-only buildings take their recipe from the design drafts. A trade rule (first match on the building id or name) overrides its group row. Proposals for the lanes to tune; no simulation behind them. Edit here, then rebuild the wiki.

By building group Planned

GroupHoursWagesPhysicalMentalDanger %Injury %NuisanceNuisance mAppealFireIntelligenceProductivity %Motivation %Job happiness %
FoodMidMid310.11.000lownone907560
IndustryMidMid410.33.0noise and dust16-3midnone907050
ProductionMidMid220.11.0noise8-1midreads907565
UtilityMidMid310.051.000lownone907560
ServicesMidMid130.020.200lowschooled908070
ReligionMidMid120.010.100midreads908575
HousingMidMid110.00.000midnone907560
MilitaryMidMid431.05.0noise24-2lownone907055
WondersMidMid420.53.0building site noise32-2lowschooled908065

Trades that change a group's row

TradeMatchesSetsWhy
Ovens, kilns, forgeskiln|furnace|forge|smith|smelt|bloomery|bakery|oven|brick|glass|charcoal|collier|lime|tile|foundry|hearth|boiler|distill|brew|malt|smoke|potter|bronze|refin|cupel|roast|pitch|still|enamel|lattenfire high, nuisance smoke, nuisance m 24, appeal -5stat sheet example
Mines and quarriesmine|quarry|_pit|\bpit\b|tin stream|whim|adit|sapperphysical 5, danger pct 0.24, injury pct 4.6, nuisance noise and dust, nuisance m 16, appeal -3the game's accident rule: 0.4 % a month at quarries and mines, 5 % of them fatal = 0.24 % deaths and about 4.6 % injuries a year, 115;
Smelly tradestann|butcher|slaughter|glue|tallow|dye|fuller|gongfarm|manure|compost|tawyer|currier|render|lard|bone mill|bone millnuisance smell, nuisance m 32, appeal -8the 'Nuisance' and 'Disease exposure' rows; the tannery draft asks -15 appeal within 24 m, the rest milder

Scales

hoursvery short / short / mid / long / very long
wagesvery low / low / mid / high / very high = 60 / 80 / 100 / 125 / 150 % of the education wage
physical1-5: body wear a year
mental1-5: stress a year
danger pct% chance a worker dies this year
injury pct% chance of a crippling injury a year
nuisancesmoke / smell / noise: minus appeal for homes within nuisance m metres
firelow / mid / high: the building's own fire risk
intelligenceminimum education to work well: none / reads / schooled / learned
productivity pct, motivation pct, job happiness pctthe window's starting values for a fully staffed building at mid wages and mid hours

Wages a month: {"none": 1, "reads": 2, "schooled": 3, "learned": 4.5} grain by education: education wage none 1, basic 2, trade 3, higher 4.5, university 6 grain a month). Building upkeep: 1 tools a level a month (today's producer rule,.