What's new In the game
New in the game and on its way: building packs, new goods, the Bee Farm, the storage yard, recipe modes, wages and hours, war, vision and the shipyard.
Status
In the game now unless a section is tagged Coming. Each building page lists what it still misses.
New buildings In the game
119 new buildings in 10 packs. Each is unlocked through its research node and a blueprint card: one bought copy permits one building. Some borrow a model until their own art arrives; each page lists what is still missing.
Cloth and textiles (10)
Shearman's ShopTenter GroundBleaching GreenTapestry LoomSail LoftDye WorksRopewalkEmbroidererSilk HouseCloth Hall
Wood, leather and horn (11)
WoodcarverOsier Bed and BasketmakerCooperJoinerWheelwrightMillwright's YardPitch BoilerThatcherCurrierSaddlerHorner
Metalwork (11)
WiredrawerPinner and NeedlerLocksmithFarrierLorimer and SpurrierCoppersmithLatten WorksRefining HearthFurbisherClocksmithSeal Engraver
Books, colours and fine crafts (13)
EnamellerOrgan BuilderInk MakerBinderyIlluminatorColour MillCartographerInstrument MakerPainters StudioPaper MillScriptoriumPerfumerSoap Boiler
Grain, bread and sweets (14)
Threshing FloorHand QuernMalthouseGrain Drying KilnBolting HouseSeed HouseMill PondCommunal OvenBiscuit BakeryGingerbread BakerPastry CookConfectionerSugar RefinerySpice Merchant
Meat, by-products and fodder (15)
ButcherSlaughterhouseSausage MakerCharcuterieLard RendererGlue BoilerTallow ChandlerBone MillAsh CollectorManure YardMarl PitSeaweed GatherersHay MeadowHayloftFodder Store
Animals and dairy (14)
Goat FarmGoat PenOx YardDuck PondGoose GreenRabbit WarrenDovecoteFalconryHound KennelMule and Ox BreederMilking ShedCreameryCheese MakerCheese Cellar
Fish and the waterside (11)
Fishing JettyRiver WeirEel WeirFish PondOyster BedCrab PotsHerring FleetCod FleetWhalerDrying RacksNet Maker
Orchards, gardens and drinks (17)
Fruit DryerNut GroveOlive GroveOlive PressPear and Cherry OrchardsPerry PressCider PressHerb GardenHop GardenKitchen GardenMustard FieldSaffron FieldCider HouseAbbey BreweryDistilleryWine CellarVinegar Maker
Town services (3)
New goods In the game
116 new goods, each with its icon, the buildings that make it and the buildings that use it.
Bee Farm and Chandler In the game
- The apiary becomes the Bee Farm. Its yield comes from the live trees within 24 m of its door: about 80 trees fill a level-1 month, open fields give nothing. Build bee farms inside forests.
- It keeps those trees (no one fells them for it) and makes raw honey and, every fifth batch, beeswax.
- New building: the Chandler dips 2 beeswax candles from each unit of beeswax. Candles are a home luxury between pottery and glassware.
Storage yard In the game
- You drag the storage yard to the size you want when you place it: from 2 to 16 tiles a side, 8 to start. Move or resize it later; its room grows with its area.
- The storage yard holds one good per 1 x 1 cell, shown as one pile per cell on packed earth.
- It needs no card slot.
Recipe modes and fuels In the game
Glassworks, kilns, plaster works, daub yard, stonecutter, tool workshop and bloomery get selectable modes, each with its own fuels.
Charcoal In the game
- The charcoal kiln and the charcoal burner make coal in their first mode and charcoal in their second: 1 wood makes 1 charcoal.
- Charcoal is a clean, hot fuel that burns three times as long as wood, and the first choice of every clean-fuel recipe mode.
Working hours and wages In the game
- Longer hours make more but wear the workers out; higher wages cost more but keep them motivated.
- Every workplace's window shows its working hours, the wage a worker gets, how hard the work is on body and mind, its danger, smoke and noise, and its upkeep a month in wages.
Vision In the game
- You see every cell of every province you own.
- Each finished building sees around itself: 6 cells by default, the town hall 14. Towers, forts, the beacon chain and the lighthouse see farther, and on the world map some light up the provinces around them.
| Building | Sight in town | Sight on the world map |
|---|---|---|
| Watch Tower | 48 cells | 1 province |
| Mural tower | 40 cells | 1 province |
| Keep | 64 cells | 2 provinces |
| Fort | 64 cells | 2 provinces |
| Beacon chain | 96 cells | 3 provinces |
| Straits Lighthouse | 96 cells | 2 provinces |
| Palisade and ditch | 12 cells | - |
| Watch House | 24 cells | - |
| Post station | 24 cells | - |
| Gatehouse and barbican | 32 cells | 1 province |
| Motte and bailey | 48 cells | 1 province |
| Scouts' lodge | 48 cells | 2 provinces |
| Guildhall | 16 cells | - |
Shipyard In the game
The shipyard builds hulls by tier; each tier needs its town hall level.
| Tier | Hull | Water | Hold | Crew | Pace (m a month) | Hit points | Needs | Build |
|---|---|---|---|---|---|---|---|---|
| 1 | Skiff | river, coast | 40 | 2 | 1,800 | 60 | town hall 1 | 20 Wood |
| 2 | River Barge | river, lake | 100 | 2 | 1,200 | 90 | town hall 2 | 40 Wood |
| 3 | Knarr | coast | 160 | 3 | 1,900 | 140 | town hall 3 | 60 Wood, 10 Yarn, 10 Clothes |
| 4 | Cog | coast, sea | 300 | 4 | 2,160 | 220 | town hall 4 | 90 Wood |
| 5 | Hulk | sea | 450 | 6 | 2,300 | 300 | town hall 5 | 140 Wood, 30 Yarn, 30 Clothes, 20 Iron |
| 6 | Great Cog | sea | 650 | 8 | 2,500 | 400 | town hall 6 | 200 Wood, 40 Yarn, 40 Clothes, 30 Iron |
| 7 | Carrack | sea | 900 | 12 | 2,800 | 520 | town hall 7 | 300 Wood, 60 Yarn, 60 Clothes, 40 Iron |
| 8 | Merchant Galley | coast, sea | 600 | 24 | 3,600 | 450 | town hall 8 | 220 Wood, 60 Yarn, 30 Clothes, 40 Iron |
| 9 | Great Carrack | sea | 1,400 | 18 | 3,000 | 700 | town hall 9 | 450 Wood, 90 Yarn, 90 Clothes, 60 Iron |
| 10 | Argosy | sea | 2,000 | 24 | 3,200 | 900 | town hall 10 | 600 Wood, 120 Yarn, 120 Clothes, 80 Iron, 10 Copper |
Research and the ages In the game
- Online realms unlock buildings through research: 385 research nodes, one per building, bought with research points; a blueprint card permits each copy.
- The two ages and the town hall level decide what you build with and what it costs (see Ages & money).
- Every building page shows its status at the top: fully, partly or not yet in the game, and what is still missing.