PALE BLUE ROSELibrary

Fodder Store

Fully implemented

Everything it needs is in the game.

A store for the winter fodder. It takes food, oats, barley and beans, and holds 500 units of all of them together.

Building window In game

What opens when you click it.

Fodder Store
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 300
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Fodder Store
Unlocks the Fodder Store
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Fodder Storelevel 1 · 1 / 1 keeper
×
Stock
Food0 / 300
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
beside barns or the army stable; serves within 64 m; fire risk high
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Inputs and outputs

haynewoatsbrannewchaffnewturnipsnewintoFoddernew
  • Makes Fodder (hay, oats, bran, chaff): barns within 64 m in winter, Army Stable (cavalry), Quartermaster depot (campaign fodder), Inn (travellers' horses)
  • Needs hay, oats, bran, chaff, turnips; 1 keeper

Range rule

beside barns or the army stable; serves within 64 m; fire risk high

Links

Why it is interesting

Herds and cavalry eat all winter: fodder stored next to them keeps beasts alive and armies moving.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

OatsNeeds

Made by

TurnipsNeeds

Made by

None yet
FodderMakes

Needed by

None yet

All stats Game data

Model
fodder store
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
300 food, 200 oats, 200 barley, 200 beans
Shared room
500
Card slots
0

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master fodder storeServes 25 % more people

Same category