PALE BLUE ROSELibrary

Army Stable

Fully implemented

Everything it needs is in the game.

Long stalls for the war horses of the cavalry, with a saddlery and a farrier. Its grooms add a little horse lore (a small science income).

Building window In game

What opens when you click it.

Army Stable
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Army Stable
Unlocks the Army Stable
80 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Army Stablelevel 1
×
Mode
Light horseKnightsHorse archersGraze orStall-feed
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
to be set
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Problems it fixes

  • Stalls without horses
  • the mounted raider class (party cap 16) has no home

Today

20 x 9.5 m, 80 wood + 30 stone, 2 grooms a level, 5 milli research; upkeep 2 wood + 1 food + 1 armour

Modes

Light horseKnightsHorse archersGraze orStall-feed
  • Light horse: riding horse h2 + saddle + Weapons T1-T4 (scouts, raiders)
  • Knights: war horse h4 + barding + Armour T7+ (M7+; the T9 lance from hall 9)
  • Horse archers: riding horse + bow T2 / T6 (steppe strains)
  • Graze or
  • Stall-feed

Links

Training stableRemount depotFarrier's forgeLorimerSaddlerTiltyardflank asks drilled scouts

The player decision

10 knights + remounts eat 20 oats + 40 hay a month, and oats are grain money : every horse eats coin

Its job

Raises cavalry from war horses + saddles + lances; eats fodder (oats, hay).

Named by

All stats Game data

Model
army stable
Footprint
20 x 9.5 m
Door
front side, offset 0 m
Build cost
80 wood, 30 stone
Build work
3,500
Builders at once
4
Science
0.1 science a second
Tier
a
Card slots
0
Service
Workers per level: 2
Levels
3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master army stableServes 25 % more people

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