PALE BLUE ROSELibrary

Armour Smithy

Fully implemented

Everything it needs is in the game.

Anvils, plate stakes and a mail bench. Its smiths forge iron, leather and steel, one of each for every batch; it grows to four levels.

Building window In game

What opens when you click it.

Armour Smithy
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Toolsthis batch
Storage & realm supply
Stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Armour Smithy
Unlocks the Armour Smithy
40 wood · 40 stone · 10 iron

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Mail and plateMail and plate: iron, steel and leather make 1 armour.
2Padded2 Wool1 Armour
3Leather2 Leather1 Armour
4Mail3 Iron1 Armour
5Barding3 Steel, 1 Leather2 Armour
6
7PlatePlate: 2 plate steel and 1 leather make 2 armour, forged and riveted plate. The slowest armour.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Armour SmithyPadded · level 1 · 2 / 2 workers
×
Mode
PaddedLeatherMailPlateBarding
One batch (game data)
1 Wood1 Stoneinto1 Tools 69 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness55 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year1 %
Injury a year5 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the military group.

Problems it fixes

  • Steel in every unit: a Dark Age town cannot arm one man
  • steel's only reader

Today

Same frame; 1 iron + 1 leather + 1 steel into armour; the caravan buys it

Modes

PaddedLeatherMailPlateBarding
  • Padded: T1
  • Leather: T2-T3
  • Mail: T4, wire: 2x work
  • Plate: T6-T8, needs a Hammer mill
  • Barding: 3 steel + 1 leather into Armour T1-T10, shields, barding

Inputs and outputs

steelleatherintoarmour

Links

The player decision

Mail (iron, slow) or plate (steel, fast at high level); men's armour or horses' barding

Its job

Armour T1-T10 for barracks and stables; export.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
armour smithy
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
40 wood, 40 stone, 10 iron
Build work
3,000
Builders at once
4
Storage
150 stone, 150 tools
Tier
a
Card slots
1
Levels
4
Makes
tools
Work per batch
69 ticks (3.45 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1; Stone: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 4 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % tools
9+50 % storageBigger yard
10Master armour smithy+1 tools from every batch

Same category