Mercenary camp
Everything it needs is in the game.
It keeps up to 200 food in store. It has no other work yet.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Makes / needs
- Makes 2 bands for hire a season, real people with their own kit grade and veterancy; contracts 3 / 6 / 12 months
- Needs Pay ahead 3x own upkeep (grain; coin from M4)
Links
Why it is interesting
Power now at a price; unpaid, they plunder you
Notes
condottiero's hall
Named by
All stats Game data
- Model
- barracks
- Footprint
- 14 x 12 m
- Door
- front side, offset 0 m
- Build cost
- 80 wood, 100 stone
- Build work
- 6,000
- Builders at once
- 5
- Storage
- 200 food
- Card slots
- 0
- Tier
- a
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master mercenary camp | Serves 25 % more people |