War Department
Everything it needs is in the game.
The realm's war office: maps, muster rolls and couriers. One per realm; its clerks add a small science income.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Planned name
Marshal's Hall (today: War Department)
Problems it fixes
- A modern name
- doctrines, loadout and command points sit in the data with no building to hold them
Today
One a realm, 18 x 14 m, 48 wood + 72 stone, 3 staff, 1 level, 5 milli research; ministry pick 2 of 3 at T4; upkeep 3 wood + 2 food + 1 armour
Modes
- Campaign maps: (Learning T6) 1 a quarter: field ration use -20 %
- Doctrine: slots 1 / 2 / 3 at L1-L3 (light column, steady ranks, foragers' train)
- Array: levies in 2 weeks, militia cap 10 % of adults
- Pay: soldiers' wage level 1-5
- Honours: a knight's fee for a Manor House, which then owes 1 knight + 2 sergeants 40 days a year
Links
The player decision
Which 2 council seats; which doctrine; high pay (no desertion) or more companies
Its job
Plans campaigns: maps (Learning T6) cut supply use, unlocks formations and banners.
Two ages (renamed)
Marshal's Hall (the group: Royal Council)
Notes
Rename (``); the pick group = Royal Council with Chancery + Spymaster's House. Policies
All stats Game data
- Model
- war department
- Footprint
- 18 x 14 m
- Door
- front side, offset 0 m
- Build cost
- 48 wood, 72 stone
- Build work
- 3,000
- Builders at once
- 4
- Most per player
- 1
- Science
- 0.1 science a second
- Tier
- a
- Card slots
- 0
- Service
- Workers per level: 3
- Levels
- 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +3 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +3 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master war department | Serves 25 % more people |