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War Department

Fully implemented

Everything it needs is in the game.

The realm's war office: maps, muster rolls and couriers. One per realm; its clerks add a small science income.

Building window In game

What opens when you click it.

War Department
Level 1 of 10
✕
Working
Workers−3 / 3+
PriorityClosedNormalHigh
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
War Department
Unlocks the War Department
48 wood · 72 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Marshal's Halllevel 1
×
Mode
Campaign mapsDoctrineArrayPayHonours
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
to be set
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Planned name

Marshal's Hall (today: War Department)

Problems it fixes

  • A modern name
  • doctrines, loadout and command points sit in the data with no building to hold them

Today

One a realm, 18 x 14 m, 48 wood + 72 stone, 3 staff, 1 level, 5 milli research; ministry pick 2 of 3 at T4; upkeep 3 wood + 2 food + 1 armour

Modes

Campaign mapsDoctrineArrayPayHonours
  • Campaign maps: (Learning T6) 1 a quarter: field ration use -20 %
  • Doctrine: slots 1 / 2 / 3 at L1-L3 (light column, steady ranks, foragers' train)
  • Array: levies in 2 weeks, militia cap 10 % of adults
  • Pay: soldiers' wage level 1-5
  • Honours: a knight's fee for a Manor House, which then owes 1 knight + 2 sergeants 40 days a year

Links

Herald's OfficeCartographerBeacon chainStables post (orders)war exhaustion

The player decision

Which 2 council seats; which doctrine; high pay (no desertion) or more companies

Its job

Plans campaigns: maps (Learning T6) cut supply use, unlocks formations and banners.

Two ages (renamed)

Marshal's Hall (the group: Royal Council)

Notes

Rename (``); the pick group = Royal Council with Chancery + Spymaster's House. Policies

Named by

All stats Game data

Model
war department
Footprint
18 x 14 m
Door
front side, offset 0 m
Build cost
48 wood, 72 stone
Build work
3,000
Builders at once
4
Most per player
1
Science
0.1 science a second
Tier
a
Card slots
0
Service
Workers per level: 3
Levels
1

States In game

The plate above the building in town.

3/3
Working

The green ring fills as the current batch is made.

3/3
High priority

Workers come here before Normal buildings.

!0/3No workers
No workers

Nobody is assigned.

0/3
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+3 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+3 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master war departmentServes 25 % more people

Same category