PALE BLUE ROSELibrary

Armoury

Fully implemented

Everything it needs is in the game.

It keeps up to 100 wood in store. It has no other work yet.

Building window In game

What opens when you click it.

Armoury
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Armoury
Unlocks the Armoury
80 wood · 100 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1ArmsArms: 2 iron and 1 wood make 1 weapons - blades and spearheads on wooden hafts.
2HarnessHarness: 2 iron and 1 leather make 1 armour - iron plates riveted on leather.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Armourylevel 1 · 1 / 1 keeper
×
Stock
Wood0 / 100
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
catchment 90 m (carriers)
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Inputs and outputs

lamp oilnewintoweaponsarmourshieldsnew
  • Makes Stores weapons, armour, shields by grade (1,200 room); issues a company's kit in 2 days; oiled kit wears 50 % slower
  • Needs 1 armourer, 1 tallow or lamp oil a month

Links

Why it is interesting

Arms become a stockpile a raid or a siege can take

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet
ShieldsMakes

Needed by

None yet

All stats Game data

Model
storage
Footprint
14 x 12 m
Door
front side, offset 0 m
Build cost
80 wood, 100 stone
Build work
6,000
Builders at once
5
Storage
100 wood
Card slots
0
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master armouryServes 25 % more people

Same category