PALE BLUE ROSELibrary

Furbisher

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 1 steel, 1 leather into 1 armour from the town's stock. Polishes and finishes harness plate to a bright finish.

Building window In game

What opens when you click it.

Furbisher
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Armourthis batch
Storage & realm supply
Armour here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Furbisher has no 3D model of its own yet.

Card In game

BlueprintCommon
Furbisher
Unlocks the Furbisher
60 wood · 60 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Furbish1 Steel, 1 Leather1 Armour
2BurnishBurnish: 1 steel and 1 leather, faster on 1/4 grindstone worn away, make 1 armour.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

FurbisherProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Steel1 Leatherinto1 Armour 77 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 8+

Inputs and outputs

armourgold leafnewgreen vitriolnewintoarmourGothic platenewjousting armournewroyal regalianew
  • Makes Gothic plate (Armour T8), jousting armour (T9), royal regalia (T10); repairs worn armour
  • Needs Armour T6-T7, gold leaf, green vitriol (etching); TH8

Links

Why it is interesting

armour stage 3: prestige plus the army's repair loop

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
60 wood, 60 stone
Build work
4,800
Builders at once
3
Storage
150 armour
Card slots
1
Tier
a
Makes
armour
Work per batch
77 ticks (3.85 s of work)
Workers per level
2
Works outdoors
no
Consumes
Steel: 1; Leather: 1
Needs town hall level
8

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % armour
9+50 % storageBigger yard
10Master furbisher+1 armour from every batch

Realm progression Planned

Paid once for the whole realm; helps every Furbisher you own, old and new.

TierNameEffectNeeds
IArmour guild+5 % armour at every Furbisher1 Furbisher
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Furbisher walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Furbisher4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIArmour charter+10 % armourtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal armour works+15 % armour, -15 % upkeepone at level 10, 10 in the realm

Same category