Bindery
Everything it needs is in the game.
2 workers a level turn 1 leather + 1 wood into 1 pottery from the town's stock. Binds books between boards.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 1 Leather, 1 Wood | 1 Pottery |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes bound books (wear 4x slower in libraries and universities), treasure bindings (faith)
- Needs books (Scriptorium, eNEW), oak plank boards, tawed or curried leather, bronze fittings clasps, glue; TH6
Why it is interesting
Learning T5 books wear out; binding saves the upkeep
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- bindery
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 50 stone
- Build work
- 4,200
- Builders at once
- 3
- Storage
- 150 pottery
- Card slots
- 1
- Tier
- a
- Makes
- pottery
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Leather: 1; Wood: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % pottery |
| 9 | +50 % storage | Bigger yard |
| 10 | Master bindery | +1 pottery from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Bindery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Pottery guild | +5 % pottery at every Bindery | 1 Bindery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Bindery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Bindery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Pottery charter | +10 % pottery | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal pottery works | +15 % pottery, -15 % upkeep | one at level 10, 10 in the realm |