PALE BLUE ROSELibrary

Tawyer

Fully implemented

Everything it needs is in the game.

2 workers a level turn 6 salt and 13 hides into 20 leather from the town's stock. Taws white leather.

Building window In game

What opens when you click it.

Tawyer
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Leatherthis batch
Storage & realm supply
Leather here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Tawyer
Unlocks the Tawyer
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Salt tawing2 Hides, 1 Salt1 Leather
2Alum tawing2 Hides, 1 Alum2 Leather
3Egg tawingEgg tawing: 2 hides, 1 eggs and 1 flour make 2 soft white leather.
4CurryingCurrying: 2 hides dressed with 1 crude oil make 2 supple leather.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

TawyerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Hides1 Saltinto1 Leather 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smell, 32 m-8 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 4+

Inputs and outputs

skinsnewalumneweggsflourintotawed leathernew
  • Makes tawed leather (white, alum-dressed)
  • Needs skins, alum (sulphur works), eggs, flour; TH4

Links

Why it is interesting

eggs and flour into leather: the kitchen competes with the glover

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 leather
Card slots
1
Tier
a
Makes
leather
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Hides: 2; Salt: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % leather
9+50 % storageBigger yard
10Master tawyer+1 leather from every batch

Realm progression Planned

Paid once for the whole realm; helps every Tawyer you own, old and new.

TierNameEffectNeeds
ILeather guild+5 % leather at every Tawyer1 Tawyer
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Tawyer walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Tawyer4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIILeather charter+10 % leathertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal leather works+15 % leather, -15 % upkeepone at level 10, 10 in the realm

Same category