Windmill
Everything it needs is in the game.
1 wheat into 1 flour (200/month at L1); the bakery fetches the flour
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Wheat flour | 1 Wheat | 1 Flour |
| 2 | Rye | 1 Rye | 1 Flour |
| 3 | Barley | 1 Barley | 1 Flour |
| 4 | Oats | 1 Oats | 1 Flour |
| 5 | Maize | Maize: the stones grind. Uses 1 maize, makes 1 flour. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Today
1 wheat into 1 flour (200 a month at level 1); wheat only. The wind turbine is the same mill.
Modes
Inputs and outputs
Two ages (new icon)
Keeps its name; takes the new post-mill glyph
Food notes
- Grinds every grain: wheat flour, rye flour, barley meal, oat meal.
- Wind decides speed: hills and coasts best, tall buildings within 12 m slow it.
- Twins: the Water Mill (rivers, steady all year) and the Horse Mill (anywhere, needs horses or oxen).
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Needed by
Needed by
Needed by
All stats Game data
- Model
- farm mill
- Footprint
- 6 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 10 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 flour, {'wheat': 40} input
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- flour
- Work per batch
- 10 ticks (0.5 s of work)
- Workers per level
- 1
- Works outdoors
- no
- Consumes
- Wheat: 1
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % flour |
| 9 | +50 % storage | Bigger yard |
| 10 | Master windmill | +1 flour from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Windmill you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Flour guild | +5 % flour at every Windmill | 1 Windmill |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Windmill walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Windmill | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Flour charter | +10 % flour | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal flour works | +15 % flour, -15 % upkeep | one at level 10, 10 in the realm |