PALE BLUE ROSELibrary

Butcher

Fully implemented

Everything it needs is in the game.

2 workers a level turn 17 food into 20 meat from the town's stock. Butchers the animals brought in.

Building window In game

What opens when you click it.

Butcher
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Meatthis batch
Storage & realm supply
Meat here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Butcher
Unlocks the Butcher
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Meat2 Food1 Meat
2Meat and hides3 Food1 Meat, 1 Hides

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

ButcherProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Foodinto1 Meat 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Smell, 32 m-8 appeal
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Dark Age

Inputs and outputs

livestocknewcattlenewpigsnewsheepnewintomeathidestallownewbonesnew
  • Makes Meat (beef, pork, mutton): houses, Kitchen, Salting House, Sausage Maker; Hides: Tannery, Parchment maker; Tallow: Tallow Chandler, Soap boiler; Bones: Bone Mill, Glue Boiler, Horner
  • Needs cattle, pigs or sheep (culled heads); 2 butchers

Range rule

takes culled heads from barns within 64 m; smell: -appeal within 16 m

Links

Why it is interesting

Where the cull rule meets the market: slaughter more now for meat and hides, or keep heads and grow the herd.

Notes

makes meat, tallow, hides, bones; needs livestock

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
butcher
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 meat
Card slots
1
Tier
a
Makes
meat
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Food: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % meat
9+50 % storageBigger yard
10Master butcher+1 meat from every batch

Realm progression Planned

Paid once for the whole realm; helps every Butcher you own, old and new.

TierNameEffectNeeds
IMeat guild+5 % meat at every Butcher1 Butcher
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Butcher walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Butcher4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIMeat charter+10 % meattwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal meat works+15 % meat, -15 % upkeepone at level 10, 10 in the realm

Same category