PALE BLUE ROSELibrary

Slaughterhouse

Fully implemented

Everything it needs is in the game.

2 workers a level turn 17 food into 20 hides from the town's stock. Slaughters in bulk and sorts the by-products.

Building window In game

What opens when you click it.

Slaughterhouse
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Hidesthis batch
Storage & realm supply
Hides here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Slaughterhouse
Unlocks the Slaughterhouse
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Food1 Hides

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

SlaughterhouseProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Foodinto1 Hides 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Smell, 32 m-8 appeal
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Middle Age

Inputs and outputs

cattlenewpigsnewsheepnewintoMeat in bulknewOffal and bloodnewGut and sinewnew
  • Makes Meat in bulk (beef, pork, mutton): Salting House batches, Quartermaster depot; Offal and blood: Sausage Maker, Pig Sty (feed); Gut and sinew: Instrument maker (strings), Bowyer and fletcher (bowstrings)
  • Needs cattle, pigs or sheep (Cattle Market or barns); 4 slaughtermen

Range rule

outside the walls on running water (a river within 12 m), downwind of houses: -appeal within 32 m

Links

Why it is interesting

Twice the butcher's speed and nothing wasted, but it must sit on a river outside town: a site decision.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CattleNeeds

Made by

None yet
PigsNeeds

Made by

None yet
SheepNeeds

Made by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
slaughterhouse
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 hides
Card slots
1
Tier
a
Makes
hides
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Food: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % hides
9+50 % storageBigger yard
10Master slaughterhouse+1 hides from every batch

Realm progression Planned

Paid once for the whole realm; helps every Slaughterhouse you own, old and new.

TierNameEffectNeeds
IHides guild+5 % hides at every Slaughterhouse1 Slaughterhouse
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Slaughterhouse walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Slaughterhouse4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIHides charter+10 % hidestwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal hides works+15 % hides, -15 % upkeepone at level 10, 10 in the realm

Same category