PALE BLUE ROSELibrary

Bowyer and Fletcher

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 2 wood into 1 weapons from the town's stock. Makes bows and arrows.

Building window In game

What opens when you click it.

Bowyer and Fletcher
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Weaponsthis batch
Storage & realm supply
Weapons here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Bowyer and Fletcher has no 3D model of its own yet.

Card In game

BlueprintCommon
Bowyer and Fletcher
Unlocks the Bowyer and Fletcher
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Bows2 Wood1 Weapons
2Iron heads2 Wood, 1 Iron2 Weapons
3Stave bowsStave bows: 2 stave shaped and strung make 2 weapons.
4Flint-tipped arrowsFlint-tipped arrows: 2 lath split to shafts and 1 flint knapped to heads make 2 weapons.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Bowyer and fletcherProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Woodinto1 Weapons 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Inputs and outputs

woodfeathersnewironintoarrowsnewbowsnew
  • Makes bows, arrows
  • Needs wood, feathers, iron

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 weapons
Card slots
1
Tier
a
Makes
weapons
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % weapons
9+50 % storageBigger yard
10Master bowyer and fletcher+1 weapons from every batch

Realm progression Planned

Paid once for the whole realm; helps every Bowyer and Fletcher you own, old and new.

TierNameEffectNeeds
IWeapons guild+5 % weapons at every Bowyer and Fletcher1 Bowyer and Fletcher
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Bowyer and Fletcher walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Bowyer and Fletcher4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWeapons charter+10 % weaponstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal weapons works+15 % weapons, -15 % upkeepone at level 10, 10 in the realm

Same category