PALE BLUE ROSELibrary

Duck Pond

Fully implemented

Everything it needs is in the game.

2 workers a level turn 17 oats into 20 eggs from the town's stock. Ducks and their eggs; the manure feeds the fields.

Building window In game

What opens when you click it.

Duck Pond
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Eggsthis batch
Storage & realm supply
Eggs here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Duck Pond
Unlocks the Duck Pond
25 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Oat-fed ducks1 Oats1 Eggs
2Scrap-fed ducksScrap-fed ducks: 2 kitchen scraps make 1 eggs.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Duck PondKeep · level 1
×
Farm type
KeepBreed
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
Ducks and duck eggsnewFeathersnewDuck manurenew
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Age

Dark Age

Inputs and outputs

oatskitchen scrapsnewintoDucks and duck eggsnewFeathersnewDuck manurenew
  • Makes Ducks and duck eggs: Kitchen, houses, Feast Hall (roast); Feathers: Bowyer and fletcher (fletching), Joiner (bedding); Duck manure: Fish Pond (feeds the carp), fields
  • Needs oats, kitchen scraps; 1 duck keeper

Range rule

on a pond edge (Mill Pond, Fish Pond or a dug pond); ducks clear slugs from fields within 24 m (+5 %)

Links

Why it is interesting

Ducks on the fish pond feed the carp and clean the fields of pests: one pond, three outputs.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

OatsNeeds

Made by

Made by

None yet

Needed by

None yet

Needed by

All stats Game data

Model
cattle barn
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
25 wood
Build work
1,200
Builders at once
3
Storage
150 eggs
Card slots
1
Tier
a
Makes
eggs
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
spring
Consumes
Oats: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % eggs
9+50 % storageBigger yard
10Master duck pond+1 eggs from every batch

Same category