PALE BLUE ROSELibrary

Clay Pit

Fully implemented

Everything it needs is in the game.

Digs clay from shore / floodplain / marsh within 12 m for clay

Building window In game

What opens when you click it.

Clay Pit
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Claythis batch
Storage & realm supply
Clay here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Clay Pit
Unlocks the Clay Pit
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Common claynothing1 Clay
2LevigateLevigate: settle the clay in pits. Slower, finer clay.
3Weathernothing1 Clay
4Puddlenothing2 Clay
5China claynothing1 Clay

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Clay PitCommon clay · level 1 · 2 / 2 workers
×
Mode
Common clayLevigateWeatherPuddle
One batch (game data)
clays within 12 minto2.5 Clay 16 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • generic output: one clay for pots, bricks, tiles and daub, no grade
  • no range logic: dug cells leave no mark
  • no modes

Today

2 diggers a level dig floodplain, marsh and river-shore clay within 12 m (2.5 a cell a month, L1 250 needs 100 cells); rests at 2 months of cover

Modes

Common clayLevigateWeatherPuddle
  • Common clay: makes clay T1-T3
  • Levigate: settling pits, 3 clay into 1 fine clay at +2 grade
  • Weather: dug in autumn, left out over winter: +1 grade in spring at no work, the pit idles 4 months
  • Puddle: 2 clay into 1 puddle clay

Inputs and outputs

clayintoclayfine claynewpuddle claynew

Range rule

12 m clay land; cell grade: river alluvium T2-T4, floodplain T1-T3, marsh T1 (+1 ironstone nodule per 50 clay for the bloomery); a cell holds 600 units, then becomes a pond

Links

The player decision

bricks by volume now or washed fine clay for the Home line; weathering idles the pit for a better spring

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
150 clay
Card slots
1
Tier
b
Levels
3
Makes
clay
Work per batch
16 ticks (0.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
clays within 12 m
Yield per source
2.5 units
Cover
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % clay
9+50 % storageBigger yard
10Master clay pit+1 clay from every batch

Realm progression Planned

Paid once for the whole realm; helps every Clay Pit you own, old and new.

TierNameEffectNeeds
IClay guild+5 % clay at every Clay Pit1 Clay Pit
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Clay Pit walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Clay Pit4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIClay charter+10 % claytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal clay works+15 % clay, -15 % upkeepone at level 10, 10 in the realm

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