Tile Kiln
What is left: its planned recipes (3 of 4 planned recipe modes).
Fires 4 roof tiles from every 3 clay and 3 coal of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Roof tiles | 1 Clay, 1 Coal | 1 Roof tiles |
| 2 | Coal-free | Coal-free roof tiles: 1 clay makes 1 roof tile on two thirds of a charcoal, else 1.6 peat, else 2 wood, more slowly. Refuses coal; burns charcoal first, then peat, then wood. | |
| 3 | Grogged tiles | Grogged tiles: 1 clay, 1 bricks crushed to grog and 1 coal make 3 roof tiles. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 4+
Problems it fixes
- one product, read only by house fabric rows
- 1 level
- placeholder
Today
1 clay + 1 coal into 1 roof tile in 56 ticks, 1 level
Modes
- Roof tiles: 1 clay + 0.5 coal into 2 roof tiles
- Floor tiles: 1 clay + 0.5 coal into 2 floor tiles (house L5+, civic floors)
- Pipes: 2 clay + 1 coal into 1 drain pipes (cistern, fire brigade, bathhouse)
- Stove tiles: (L6) 2 clay + 1 coal + 0.1 litharge glaze into 1 stove tiles: a cold-biome house with a tiled stove burns 25 % less fuel
Inputs and outputs
The player decision
roofs vs water and fire place needs vs winter fuel
Its job
Roof tiles for houses and the Middle Age palette.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 roof tiles
- Card slots
- 1
- Tier
- a
- Makes
- roof tiles
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Clay: 1; Coal: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % roof tiles |
| 9 | +50 % storage | Bigger yard |
| 10 | Master tile kiln | +1 roof tiles from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Tile Kiln you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Roof_tiles guild | +5 % roof tiles at every Tile Kiln | 1 Tile Kiln |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Tile Kiln walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Tile Kiln | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Roof_tiles charter | +10 % roof tiles | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal roof tiles works | +15 % roof tiles, -15 % upkeep | one at level 10, 10 in the realm |