PALE BLUE ROSELibrary

Tile Kiln

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (3 of 4 planned recipe modes).

Fires 4 roof tiles from every 3 clay and 3 coal of the town's stock.

Building window In game

What opens when you click it.

Tile Kiln
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Roof tilesthis batch
Storage & realm supply
Roof_tiles here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Tile Kiln
Unlocks the Tile Kiln
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Roof tiles1 Clay, 1 Coal1 Roof tiles
2Coal-freeCoal-free roof tiles: 1 clay makes 1 roof tile on two thirds of a charcoal, else 1.6 peat, else 2 wood, more slowly. Refuses coal; burns charcoal first, then peat, then wood.
3Grogged tilesGrogged tiles: 1 clay, 1 bricks crushed to grog and 1 coal make 3 roof tiles.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Tile KilnRoof tiles · level 1 · 2 / 2 workers
×
Mode
Roof tilesFloor tilesPipesStove tiles
One batch (game data)
1 Clay1 Coalinto1 Roof tiles 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 4+

Problems it fixes

  • one product, read only by house fabric rows
  • 1 level
  • placeholder

Today

1 clay + 1 coal into 1 roof tile in 56 ticks, 1 level

Modes

Roof tilesFloor tilesPipesStove tiles
  • Roof tiles: 1 clay + 0.5 coal into 2 roof tiles
  • Floor tiles: 1 clay + 0.5 coal into 2 floor tiles (house L5+, civic floors)
  • Pipes: 2 clay + 1 coal into 1 drain pipes (cistern, fire brigade, bathhouse)
  • Stove tiles: (L6) 2 clay + 1 coal + 0.1 litharge glaze into 1 stove tiles: a cold-biome house with a tiled stove burns 25 % less fuel

Inputs and outputs

claycoallithargenewintoroof tilesfloor tilesnewdrain pipesnewstove tilesnew

Links

The player decision

roofs vs water and fire place needs vs winter fuel

Its job

Roof tiles for houses and the Middle Age palette.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CoalNeeds

Made by

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 roof tiles
Card slots
1
Tier
a
Makes
roof tiles
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Clay: 1; Coal: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % roof tiles
9+50 % storageBigger yard
10Master tile kiln+1 roof tiles from every batch

Realm progression Planned

Paid once for the whole realm; helps every Tile Kiln you own, old and new.

TierNameEffectNeeds
IRoof_tiles guild+5 % roof tiles at every Tile Kiln1 Tile Kiln
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Tile Kiln walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Tile Kiln4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIRoof_tiles charter+10 % roof tilestwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal roof tiles works+15 % roof tiles, -15 % upkeepone at level 10, 10 in the realm

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