PALE BLUE ROSELibrary

Great Granary

Fully implemented

Everything it needs is in the game.

A wonder of the Dark Age, raised in four stages by your builders. Each finished stage lets your granaries hold a quarter more food, and a hungry month costs you less tax. One per realm.

Building window In game

What opens when you click it.

Great Granary
Level 1 of 10
✕
Working
Upgrades · this building only
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Great Granary
Unlocks the Great Granary
100 wood · 80 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Great Granarystage 1 of 4 · Glory stages after
×
Mode
Granary roomSiege storesFamine reliefGrain bank
Stages
Stage 160 wood + 40 stone + 20 daubStage 2+ 30 thatch + 4 timber frameStage 3+ 20 dressed stoneStage 4+ 40 roof tiles + 500 grain
Effect
Granary room: today's rule, kept; Siege stores: a stage keeps 1 month of garrison rations out of every loot window; Famine relief: no emigration while food lasts, +2 happiness a…

Planned window: the layout of windows; numbers are examples.

Problems it fixes

  • Tax rows pay nothing in a online world
  • 100 units a stage
  • hall 2 in the data vs hall 3 in the age plan
  • no choice

Today

Dark wonder, town hall 2, 4 stages of 55 wood + 45 stone + 12,000 work; per stage granary food room +25 % and hungry-month tax 56-75 %; no-spoil line dormant

Modes

Granary roomSiege storesFamine reliefGrain bank
  • Granary room: today's rule, kept
  • Siege stores: a stage keeps 1 month of garrison rations out of every loot window
  • Famine relief: no emigration while food lasts, +2 happiness a stage
  • Grain bank: card prices -5 % a stage (Dark only)

Built from (stage materials)

woodstonedaubthatchnewtimber framedressed stoneroof tiles

Range rule

Grain bank: card prices -5 % a stage (Dark only). +5 appeal a stage within 64 m, +1 prestige a stage

Links

The player decision

Siege safety, famine safety or cheaper cards

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_great_granary
Footprint
20 x 20 m
Door
front side, offset 0 m
Build cost
100 wood, 80 stone
Build work
12,000
Builders at once
4
Tier
a
Needs town hall level
2
Built in stages
yes
Levels
{"goods": {"wood": 100, "stone": 80}, "work": 12000}, {"goods": {"wood": 100, "stone": 80}, "work": 12000}, {"goods": {"wood": 100, "stone": 80}, "work": 12000}, {"goods": {"wood": 100, "stone": 80}, "work": 12000}

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 4 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master great granaryServes 25 % more people

Same category