Great Granary
Everything it needs is in the game.
A wonder of the Dark Age, raised in four stages by your builders. Each finished stage lets your granaries hold a quarter more food, and a hungry month costs you less tax. One per realm.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Problems it fixes
- Tax rows pay nothing in a online world
- 100 units a stage
- hall 2 in the data vs hall 3 in the age plan
- no choice
Today
Dark wonder, town hall 2, 4 stages of 55 wood + 45 stone + 12,000 work; per stage granary food room +25 % and hungry-month tax 56-75 %; no-spoil line dormant
Modes
- Granary room: today's rule, kept
- Siege stores: a stage keeps 1 month of garrison rations out of every loot window
- Famine relief: no emigration while food lasts, +2 happiness a stage
- Grain bank: card prices -5 % a stage (Dark only)
Built from (stage materials)
Range rule
Grain bank: card prices -5 % a stage (Dark only). +5 appeal a stage within 64 m, +1 prestige a stage
The player decision
Siege safety, famine safety or cheaper cards
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
All stats Game data
- Model
- m12c_great_granary
- Footprint
- 20 x 20 m
- Door
- front side, offset 0 m
- Build cost
- 100 wood, 80 stone
- Build work
- 12,000
- Builders at once
- 4
- Tier
- a
- Needs town hall level
- 2
- Built in stages
- yes
- Levels
- {"goods": {"wood": 100, "stone": 80}, "work": 12000}, {"goods": {"wood": 100, "stone": 80}, "work": 12000}, {"goods": {"wood": 100, "stone": 80}, "work": 12000}, {"goods": {"wood": 100, "stone": 80}, "work": 12000}
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 4 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master great granary | Serves 25 % more people |