PALE BLUE ROSELibrary

Stonecutter

Fully implemented

Everything it needs is in the game.

Cuts 1 dressed stone from every marble of the town's stock.

Building window In game

What opens when you click it.

Stonecutter
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Dressed stonethis batch
Storage & realm supply
Dressed_stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Stonecutter
Unlocks the Stonecutter
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Dressed stone1 Marble1 Dressed stone
2Slabs1 Marble2 Dressed stone
3Hearth3 Marble, 1 Iron4 Dressed stone
4Dust1 Marble1 Plaster
5MillstonesMillstones: 3 stone dressed and furrowed make 1 millstone.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Marble YardDressed stone · level 1 · 2 / 2 workers
×
Mode
Dressed stoneSlabsHearthDust
One batch (game data)
1 Marbleinto1 Dressed stone 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Marble Yard (today: Stonecutter)

Age

Middle Age, hall 6+

Problems it fixes

  • marble sold as plain stone
  • same output as two other defs
  • placeholder

Today

1 marble into 1 dressed stone in 56 ticks; three cutters, one per stone, all make dressed stone; its readers: 4 masonry monuments

Modes

Dressed stoneSlabsHearthDust
  • Dressed stone: 1 marble into 1 dressed stone
  • Slabs: 1 marble into 2 marble slab
  • Hearth: (L10) 3 marble + 1 iron into 1 marble hearth (Furnishing T10)
  • Dust

Inputs and outputs

marbleironintodressed stonemarble slabnewmarble hearthnew

Links

The player decision

marble to monuments, to faith, or to the top furnishing

Its job

Dressed stone for monuments, churches, mills (millstones) and walls.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 dressed stone
Card slots
1
Tier
a
Makes
dressed stone
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Marble: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % dressed stone
9+50 % storageBigger yard
10Master stonecutter+1 dressed stone from every batch

Realm progression Planned

Paid once for the whole realm; helps every Stonecutter you own, old and new.

TierNameEffectNeeds
IDressed_stone guild+5 % dressed stone at every Stonecutter1 Stonecutter
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Stonecutter walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Stonecutter4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIDressed_stone charter+10 % dressed stonetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal dressed stone works+15 % dressed stone, -15 % upkeepone at level 10, 10 in the realm

Same category