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Sculptor's Yard

Fully implemented

Everything it needs is in the game.

2 workers a level turn 2 marble + 1 tools into 1 dressed stone from the town's stock. Carves statues.

Building window In game

What opens when you click it.

Sculptor's Yard
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Dressed stonethis batch
Storage & realm supply
Dressed_stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Sculptor's Yard
Unlocks the Sculptor's Yard
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Carving0.5 Marble, 0.1 Tools1 Dressed stone
2Soapstone2 Stone1 Soapstone
3AlabasterAlabaster: 2 gypsum carved as alabaster make 1 dressed stone.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Sculptor's yardProduction · level 1 · 2 / 2 workers
×
One batch (game data)
0.5 Marble0.1 Toolsinto1 Dressed stone 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Inputs and outputs

marblebronzenewintostatuesnew
  • Makes statues (Art T6-T8)
  • Needs marble, bronze

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

MarbleNeeds

Made by

None yet
BronzeNeeds

Made by

None yet
StatuesMakes

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 dressed stone
Card slots
1
Tier
a
Makes
dressed stone
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Consumes milli
Marble: 500; Tools: 100

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % dressed stone
9+50 % storageBigger yard
10Master sculptor's yard+1 dressed stone from every batch

Realm progression Planned

Paid once for the whole realm; helps every Sculptor's Yard you own, old and new.

TierNameEffectNeeds
IDressed_stone guild+5 % dressed stone at every Sculptor's Yard1 Sculptor's Yard
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Sculptor's Yard walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Sculptor's Yard4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIDressed_stone charter+10 % dressed stonetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal dressed stone works+15 % dressed stone, -15 % upkeepone at level 10, 10 in the realm

Same category