PALE BLUE ROSELibrary

Paternosterer

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 2 amber into 1 jewellery from the town's stock. Turns beads and rosaries.

Building window In game

What opens when you click it.

Paternosterer
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Jewellerythis batch
Storage & realm supply
Jewellery here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Paternosterer has no 3D model of its own yet.

Card In game

BlueprintCommon
Paternosterer
Unlocks the Paternosterer
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Amber beads2 Amber1 Jewellery
2Soapstone beadsSoapstone beads: 2 soapstone make 1 jewellery.
3Pearl rosaryPearl rosary: 2 pearls strung into 1 jewellery, a rosary or a string of beads.
4Glass beadsGlass beads: 1 glassware drawn and cut into beads makes 1 jewellery, a cheap rosary.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

PaternostererProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Amberinto1 Jewellery 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Inputs and outputs

amberglass fritnewbonesnewintobone beadsnewamber beadsnewrosariesnew
  • Makes bone beads (Finery T1), amber beads (Finery T2), rosaries (shrine offerings +10 %)
  • Needs bones (Butcher eNEW, Bone Mill fNEW), amber, glass frit; [Dark]

Links

Why it is interesting

Paris had four guilds of them, one per material; London's Paternoster Row

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

AmberNeeds

Made by

BonesNeeds

Made by

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 jewellery
Card slots
1
Tier
a
Makes
jewellery
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Amber: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % jewellery
9+50 % storageBigger yard
10Master paternosterer+1 jewellery from every batch

Realm progression Planned

Paid once for the whole realm; helps every Paternosterer you own, old and new.

TierNameEffectNeeds
IJewellery guild+5 % jewellery at every Paternosterer1 Paternosterer
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Paternosterer walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Paternosterer4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIJewellery charter+10 % jewellerytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal jewellery works+15 % jewellery, -15 % upkeepone at level 10, 10 in the realm

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