PALE BLUE ROSELibrary

Lead Glass Furnace

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (uses glass (planned)).

Melts 1 glass from every lead ore and 2 sand in the town's stock: the lead does the work of the coal.

Building window In game

What opens when you click it.

Lead Glass Furnace
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Glassthis batch
Storage & realm supply
Glass here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Lead Glass Furnace
Unlocks the Lead Glass Furnace
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Lead glass1 Lead ore, 2 Sand1 Glass
2Crystal2 Sand, 1 Lead ore, 1 Potash, 1 Wood1 Glass
3Frit2 Sand, 1 Lead ore, 1 Ochre1 Glass
4Lens blanks3 Sand, 1 Lead ore, 1 Coal1 Glass

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Crystal FurnaceCrystal · level 1 · 2 / 2 workers
×
Mode
CrystalFritPasteLens blanks
One batch (game data)
1 Lead ore2 Sandinto1 Glass 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Crystal Furnace (today: Lead Glass Furnace)

Age

Middle Age, hall 6+

Problems it fixes

  • duplicate output
  • raw ore as flux
  • no fuel

Today

1 lead ore + 2 sand into 1 glass, no fuel: the same glass as the glassworks

Modes

CrystalFritPasteLens blanks
  • Crystal: (L5) 2 sand + 0.5 litharge + 0.5 potash + 1 wood into 1 crystal glass (Venetian glass Home T10 via glassblower)
  • Frit: 1 glass + 0.2 pigments into 2 glass frit (Enameller, beads, glazes)
  • Paste: 1 crystal glass + 0.1 pigments into 2 paste gems (the jeweller's cheap T6 route)
  • Lens blanks: 1 crystal glass into 4 lens blanks (Lens grinder: spectacles Learning T7)

Inputs and outputs

sandlithargenewpotashnewwoodglasspigmentsnewcrystal glassnewintocrystal glassnewvenetian glassnewglass fritnewpaste gemsnewlens blanksnew

Links

The player decision

crystal for the top Home grade vs feeding finery and learning

Its job

Lead glass into cut crystal (Home T10), lenses.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WoodNeeds

Made by

None yet

Made by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 glass
Card slots
1
Tier
a
Makes
glass
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Lead ore: 1; Sand: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % glass
9+50 % storageBigger yard
10Master lead glass furnace+1 glass from every batch

Realm progression Planned

Paid once for the whole realm; helps every Lead Glass Furnace you own, old and new.

TierNameEffectNeeds
IGlass guild+5 % glass at every Lead Glass Furnace1 Lead Glass Furnace
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Lead Glass Furnace walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Lead Glass Furnace4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIGlass charter+10 % glasstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal glass works+15 % glass, -15 % upkeepone at level 10, 10 in the realm

Same category