Glassblower
Everything it needs is in the game.
Blows a piece of glassware from every unit of glass in the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Glassware | 1 Glass | 1 Glassware |
| 2 | Bottles | 1 Glass | 2 Glassware |
| 3 | Lab glass | 1 Glass | 1 Glassware |
| 4 | Lanterns | 1 Glass, 1 Copper | 2 Glassware |
| 5 | Fine ware | 2 Glass, 1 Potash | 2 Glassware |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 6+
Problems it fixes
- one grade
- glassware is read only by a house slot and a merchant line
Today
1 glass into 1 glassware (Home T3, west signature) in 56 ticks, 1 level
Modes
- Glassware: 1 glass into 1 (Home T6, L6)
- Bottles: 1 forest glass into 4 bottles (vintage wine, apothecary, distillery)
- Lab glass: 1 glass into 1 lab glass (university and scholars +5 % research for 12 months; distillery still)
- Lanterns: 1 glass + 0.5 latten into 1 (Light T9, L9)
- Venetian: (L10 + charter) 1 crystal glass into 1 (Home T10)
Inputs and outputs
The player decision
luxury vs bottles that lift the drink grades vs research glass
Its job
Glassware Home T6, lab glass (university, observatory = research), lenses (spectacles, reading stones), bottles (vintage wine).
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 15 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 glassware
- Card slots
- 1
- Tier
- a
- Makes
- glassware
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Glass: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % glassware |
| 9 | +50 % storage | Bigger yard |
| 10 | Master glassblower | +1 glassware from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Glassblower you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Glassware guild | +5 % glassware at every Glassblower | 1 Glassblower |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Glassblower walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Glassblower | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Glassware charter | +10 % glassware | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal glassware works | +15 % glassware, -15 % upkeep | one at level 10, 10 in the realm |