PALE BLUE ROSELibrary

Glassblower

Fully implemented

Everything it needs is in the game.

Blows a piece of glassware from every unit of glass in the town's stock.

Building window In game

What opens when you click it.

Glassblower
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Glasswarethis batch
Storage & realm supply
Glassware here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Glassblower
Unlocks the Glassblower
30 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Glassware1 Glass1 Glassware
2Bottles1 Glass2 Glassware
3Lab glass1 Glass1 Glassware
4Lanterns1 Glass, 1 Copper2 Glassware
5Fine ware2 Glass, 1 Potash2 Glassware

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

GlassblowerGlassware · level 1 · 2 / 2 workers
×
Mode
GlasswareBottlesLab glassLanternsVenetian
One batch (game data)
1 Glassinto1 Glassware 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 6+

Problems it fixes

  • one grade
  • glassware is read only by a house slot and a merchant line

Today

1 glass into 1 glassware (Home T3, west signature) in 56 ticks, 1 level

Modes

GlasswareBottlesLab glassLanternsVenetian
  • Glassware: 1 glass into 1 (Home T6, L6)
  • Bottles: 1 forest glass into 4 bottles (vintage wine, apothecary, distillery)
  • Lab glass: 1 glass into 1 lab glass (university and scholars +5 % research for 12 months; distillery still)
  • Lanterns: 1 glass + 0.5 latten into 1 (Light T9, L9)
  • Venetian: (L10 + charter) 1 crystal glass into 1 (Home T10)

Inputs and outputs

glassforest glassnewlattennewcrystal glassnewglasswareintobottlesnewwinelab glassnew

Links

The player decision

luxury vs bottles that lift the drink grades vs research glass

Its job

Glassware Home T6, lab glass (university, observatory = research), lenses (spectacles, reading stones), bottles (vintage wine).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 15 stone
Build work
2,800
Builders at once
3
Storage
150 glassware
Card slots
1
Tier
a
Makes
glassware
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Glass: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % glassware
9+50 % storageBigger yard
10Master glassblower+1 glassware from every batch

Realm progression Planned

Paid once for the whole realm; helps every Glassblower you own, old and new.

TierNameEffectNeeds
IGlassware guild+5 % glassware at every Glassblower1 Glassblower
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Glassblower walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Glassblower4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIGlassware charter+10 % glasswaretwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal glassware works+15 % glassware, -15 % upkeepone at level 10, 10 in the realm

Same category