PALE BLUE ROSELibrary

Perfumer

Fully implemented

Everything it needs is in the game.

2 workers a level turn 11 honey and 11 crude oil into 20 amber from the town's stock. Distils scents and perfumes.

Building window In game

What opens when you click it.

Perfumer
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Amberthis batch
Storage & realm supply
Amber here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Perfumer
Unlocks the Perfumer
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Oils and honey1 Raw Honey, 1 Crude Oil1 Amber
2Scent bottles1 Raw Honey, 1 Glassware2 Amber

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

PerfumerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Honey1 Crude Oilinto1 Amber 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Inputs and outputs

flowersnewspiritsnewintoperfumenew
  • Makes perfume (Light T7)
  • Needs flowers, spirits

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

FlowersNeeds

Made by

None yet
SpiritsNeeds

Made by

None yet
PerfumeMakes

Needed by

None yet

All stats Game data

Model
perfumer
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 amber
Card slots
1
Tier
a
Makes
amber
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Honey: 1; Crude oil: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % amber
9+50 % storageBigger yard
10Master perfumer+1 amber from every batch

Realm progression Planned

Paid once for the whole realm; helps every Perfumer you own, old and new.

TierNameEffectNeeds
IAmber guild+5 % amber at every Perfumer1 Perfumer
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Perfumer walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Perfumer4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIAmber charter+10 % ambertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal amber works+15 % amber, -15 % upkeepone at level 10, 10 in the realm

Same category