Fine Smith
Everything it needs is in the game.
2 workers a level turn 1 silver ingot and 1 amber into 1 jewellery from the town's stock. Works precious metal into fine ware.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Fine work | 1 Silver ingot, 1 Amber | 1 Jewellery |
| 2 | Reliquary | 1 Silver ingot, 1 Gemstones | 1 Relics |
| 3 | Bright work | Bright work: 1 bar of the rarest metal and 1 gemstones make 2 jewellery. | |
| 4 | Pearl setting | Pearl setting: 2 pearls and 1 copper ore (the wire setting) make 1 jewellery. | |
Research: tier 3 node, base cost 900 research points.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 jewellery
- Card slots
- 1
- Tier
- a
- Makes
- jewellery
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Silver ingot: 1; Amber: 1
- Needs town hall level
- 4
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % jewellery |
| 9 | +50 % storage | Bigger yard |
| 10 | Master fine smith | +1 jewellery from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Fine Smith you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Jewellery guild | +5 % jewellery at every Fine Smith | 1 Fine Smith |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Fine Smith walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Fine Smith | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Jewellery charter | +10 % jewellery | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal jewellery works | +15 % jewellery, -15 % upkeep | one at level 10, 10 in the realm |