PALE BLUE ROSELibrary

Brewery

Fully implemented

Everything it needs is in the game.

2 wheat into beer (luxury drink for houses)

Building window In game

What opens when you click it.

Brewery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Beerthis batch
Storage & realm supply
Beer here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Brewery
Unlocks the Brewery
35 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Beer2 Wheat1 Beer
2AleAle: 2 barley make beer. Fast and cheap, with no wheat.
3Wheat and barleyWheat and barley beer: 1 wheat and 1 barley make beer. Slower, and uses both grains.
4Small beerSmall beer: 1 barley makes 2 small beer. A thin everyday ale, quick to brew.
5MeadMead: 2 honey make 1 mead. A strong drink luxury; the brewery takes honey in.
6Heather aleHeather ale: 2 barley brewed with heather tops make 1 heather ale. A stronger drink luxury than beer.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

BreweryAle path · level 1 · 2 / 2 workers
×
Mode
Ale pathWheat beer pathGruit pathMead path
One batch (game data)
2 Wheatinto1 Beer 42 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Today

2 wheat into beer. Also: Heather Brewery (2 barley into heather ale), Winery (2 grapes into wine).

Modes

Ale pathWheat beer pathGruit pathMead path

Inputs and outputs

wheatintoBeerHeather aleMeadnewstoutnewwheat beernew

Its job

Beer T2 + yeast for the bakery (bread grade up).

Food notes

  • Each brewery follows ONE path, with its own levels and grades (see Brewing paths).
  • A Malthouse (barley into malt) and a Hop Garden feed it; the Cooper's barrels let beer travel.

Named by

Brewing paths

PathFromCharacter
Alemalted barley, no hopsfast, cheap; spoils in 2 months; Dark Age
Hopped beermalt + hopskeeps a year, travels in barrels; Middle Age
Wheat beerwheat maltlight, summer drink; mid grades

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WheatNeeds

Made by

Needed by

None yet
MeadMakes

Needed by

StoutMakes

Needed by

None yet

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
35 wood, 10 stone
Build work
2,800
Builders at once
3
Storage
150 beer, {'wheat': 60} input
Card slots
1
Tier
b
Levels
3
Makes
beer
Work per batch
42 ticks (2.1 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wheat: 2
Supplied
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % beer
9+50 % storageBigger yard
10Master brewery+1 beer from every batch

Realm progression Planned

Paid once for the whole realm; helps every Brewery you own, old and new.

TierNameEffectNeeds
IBeer guild+5 % beer at every Brewery1 Brewery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Brewery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Brewery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIBeer charter+10 % beertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal beer works+15 % beer, -15 % upkeepone at level 10, 10 in the realm

Same category