Brewery
Everything it needs is in the game.
2 wheat into beer (luxury drink for houses)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Beer | 2 Wheat | 1 Beer |
| 2 | Ale | Ale: 2 barley make beer. Fast and cheap, with no wheat. | |
| 3 | Wheat and barley | Wheat and barley beer: 1 wheat and 1 barley make beer. Slower, and uses both grains. | |
| 4 | Small beer | Small beer: 1 barley makes 2 small beer. A thin everyday ale, quick to brew. | |
| 5 | Mead | Mead: 2 honey make 1 mead. A strong drink luxury; the brewery takes honey in. | |
| 6 | Heather ale | Heather ale: 2 barley brewed with heather tops make 1 heather ale. A stronger drink luxury than beer. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Today
2 wheat into beer. Also: Heather Brewery (2 barley into heather ale), Winery (2 grapes into wine).
Modes
Inputs and outputs
Its job
Beer T2 + yeast for the bakery (bread grade up).
Food notes
- Each brewery follows ONE path, with its own levels and grades (see Brewing paths).
- A Malthouse (barley into malt) and a Hop Garden feed it; the Cooper's barrels let beer travel.
Brewing paths
| Path | From | Character |
|---|---|---|
| Ale | malted barley, no hops | fast, cheap; spoils in 2 months; Dark Age |
| Hopped beer | malt + hops | keeps a year, travels in barrels; Middle Age |
| Wheat beer | wheat malt | light, summer drink; mid grades |
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Needed by
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 35 wood, 10 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 beer, {'wheat': 60} input
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- beer
- Work per batch
- 42 ticks (2.1 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wheat: 2
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % beer |
| 9 | +50 % storage | Bigger yard |
| 10 | Master brewery | +1 beer from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Brewery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Beer guild | +5 % beer at every Brewery | 1 Brewery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Brewery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Brewery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Beer charter | +10 % beer | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal beer works | +15 % beer, -15 % upkeep | one at level 10, 10 in the realm |