Refectory
Everything it needs is in the game.
Cooks 3 study meals from every cheese, grapes and wheat of the town's stock, with a little wood for the fire.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Scholars' meal | 0.034 Wood, 0.334 Wheat, 0.334 Grapes, 0.334 Cheese | 1 Study Meal |
| 2 | Bread and jam | Bread and jam: bread, jam and wood make 1 study meal. | |
| 3 | Cheese and pickles | Cheese and pickles: bread, cheese, pickles and wood make 1 study meal. | |
| 4 | Feast day | Feast day: 1 smoked meat, 1 bread and 1 wine make 1 feast. | |
| 5 | Blancmange | Blancmange: 1 rice, 1 milk and 1 meat make 1 feast. | |
| 6 | Mead feast | Mead feast: 1 balanced meal and 1 mead make 1 feast. | |
| 7 | Heather ale feast | Heather ale feast: 1 balanced meal and 1 heather ale make 1 feast. | |
| 8 | Berry wine feast | Berry wine feast: 1 balanced meal and 1 berry wine make 1 feast. | |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Needs
Its job
Study meals feed scholars (research speed).
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 2
- Footprint
- 6 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 20 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 study meal
- Card slots
- 1
- Tier
- a
- Makes
- study meal
- Work per batch
- 21 ticks (1.05 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes milli
- Wood: 34; Wheat: 334; Grapes: 334; Cheese: 334
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % study meal |
| 9 | +50 % storage | Bigger yard |
| 10 | Master refectory | +1 study meal from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Refectory you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Study_meal guild | +5 % study meal at every Refectory | 1 Refectory |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Refectory walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Refectory | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Study_meal charter | +10 % study meal | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal study meal works | +15 % study meal, -15 % upkeep | one at level 10, 10 in the realm |