Dairy
Everything it needs is in the game.
Makes 1 cheese from every 2 milk of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Cheese | 2 Milk | 1 Cheese |
| 2 | Fresh cheese | Fresh cheese: 2 milk make 1 cheese, quickly. | |
| 3 | Hard cheese | Hard cheese: 5 milk make 3 cheese, slowly. More cheese from each milk. | |
| 4 | Butter | Butter: 3 milk are churned into 1 butter. | |
| 5 | Salted cheese | Salted cheese: 2 milk and 1 rock salt make 2 cheese. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Today
2 milk into 1 cheese.
Modes
Inputs and outputs
Its job
Cheese (Table T4), butter (pastries), whey for pigs.
Food notes
- Milk becomes butter, cream, fresh cheese (1 month) or hard cheese.
- Hard cheese ages in the Cheese Cellar: the longer it ages, the higher its grade (Table T4 at 6 months up to T8 at 2 years).
- Cow, goat and sheep milk make different cheeses: every region its own.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- cattle barn
- Footprint
- 13.5 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 35 wood, 15 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 cheese
- Card slots
- 1
- Tier
- a
- Makes
- cheese
- Work per batch
- 28 ticks (1.4 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Milk: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % cheese |
| 9 | +50 % storage | Bigger yard |
| 10 | Master dairy | +1 cheese from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Dairy you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Cheese guild | +5 % cheese at every Dairy | 1 Dairy |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Dairy walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Dairy | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Cheese charter | +10 % cheese | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal cheese works | +15 % cheese, -15 % upkeep | one at level 10, 10 in the realm |