PALE BLUE ROSELibrary

Sheep Barn

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model; its planned recipes (no live recipe yet; makes wool, milk (planned)).

The barn of a flock. Drag its fold along the barn wall; fence it and the sheep graze outside.

Building window In game

What opens when you click it.

Sheep Barn
Level 1 of 10
✕
Working
Research tier 2Hold to demolish

3D model In game

Model coming
The Sheep Barn has no 3D model of its own yet.

Card In game

BlueprintCommon
Sheep Barn
Unlocks the Sheep Barn
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Sheep BarnWool · level 1
×
Farm type
WoolMeatMilk
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
woolmilk
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Makes

woolmilk

Its job

Winter shelter: sheep eat hay; lambing raises the flock; manure into compost.

Livestock

  • Herd Sheep + goats
  • Makes wool, mutton, sheep and goat milk
  • Farm types Wool / Meat / Milk

Named by

Cull rules

Keep allno slaughter: the herd grows to the pasture's limit
Cull above capacityevery head born above the limit goes to the butcher, oldest first
Keep halfslaughter down to half the limit: most meat now, the herd regrows
Cull oldonly animals past their prime
Cull allempty the barn (to switch breed or farm type)

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master sheep barnServes 25 % more people

Same category