Hay Meadow
Everything it needs is in the game.
A meadow kept for the hay crop. Nobody works it and it makes nothing yet.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
crop picker: green = choosable, grey with its reason.
Age
Dark Age
Makes
- Makes Hay: barns (winter feed), Army Stable and Stables (horses), Ox Yard, Hayloft, Inn (travellers' horses)
- Needs 2 mowers (scythes)
Range rule
a dragged plot on wet or river land; mown twice a summer; no card slots
Why it is interesting
Every head of stock needs hay through winter: the meadow's size caps the herds you can keep.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- hay meadow
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 100 food
- Card slots
- 0
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master hay meadow | Serves 25 % more people |