PALE BLUE ROSELibrary

Hay Meadow

Fully implemented

Everything it needs is in the game.

A meadow kept for the hay crop. Nobody works it and it makes nothing yet.

Building window In game

What opens when you click it.

Hay Meadow
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Hay Meadow
Unlocks the Hay Meadow
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Hay Meadowdragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Dark Age

Makes

Haynew
  • Makes Hay: barns (winter feed), Army Stable and Stables (horses), Ox Yard, Hayloft, Inn (travellers' horses)
  • Needs 2 mowers (scythes)

Range rule

a dragged plot on wet or river land; mown twice a summer; no card slots

Links

Why it is interesting

Every head of stock needs hay through winter: the meadow's size caps the herds you can keep.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
hay meadow
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
100 food
Card slots
0

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master hay meadowServes 25 % more people

Same category