PALE BLUE ROSELibrary

Canteen

Fully implemented

Everything it needs is in the game.

Cooks 3 balanced meals from every barley, vegetables and fish of the town's stock, with a little wood for the fire.

Building window In game

What opens when you click it.

Canteen
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Balanced mealthis batch
Storage & realm supply
Balanced_meal here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Canteen
Unlocks the Canteen
30 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1PottagePottage: barley, vegetables and fish make 1 balanced meal.
2Meat and bread1 Meat, 1 Bread2 Balanced Meal
3Mackerel and breadMackerel and bread: 1 bread and 1 mackerel make 2 balanced meals.
4Salt fish and breadSalt fish and bread: 1 bread and 1 salted fish make 2 balanced meals.
5Smoked meat and breadSmoked meat and bread: 1 bread and 1 smoked meat make 2 balanced meals.
6Bread and picklesBread and pickles: 1 bread and 1 pickles make 2 balanced meals.
7Halibut in butterHalibut in butter: 1 bread, 1 butter and 1 halibut make 3 balanced meals.
8Meat, keep the scrapsMeat, keep the scraps: 1 bread and 1 meat make 2 balanced meals and 1 kitchen scraps for the animals.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

CookhouseProduction · level 1 · 2 / 2 workers
×
One batch (game data)
0.05 Wood0.334 Barley0.334 Vegetables0.334 Fishinto1 Balanced Meal 14 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Planned name

Cookhouse (today: Canteen)

Age

Dark Age

Inputs and outputs

barleyvegetablesfishmeatbreadwoodintoBalanced meals

Range rule

within 48 m of workplaces (a cooked meal spoils in a week)

Links

The player decision

Feed workers hot next to their work: faster, happier hands, at the cost of three food chains.

Its job

Balanced meals: the best worker food.

Two ages (renamed)

Cookhouse

Notes

makes Balanced meals: workers of buildings within 48 m (the best worker food), Barracks (soldiers' mess); needs barley, vegetables, fish or meat, bread, wood; 3 cooks; within 48 m of workplaces (a cooked meal spoils in a week)

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_hotel
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
30 wood, 20 stone
Build work
2,800
Builders at once
3
Storage
150 balanced meal
Card slots
1
Tier
a
Makes
balanced meal
Work per batch
14 ticks (0.7 s of work)
Workers per level
2
Works outdoors
no
Consumes milli
Wood: 50; Barley: 334; Vegetables: 334; Fish: 334

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % balanced meal
9+50 % storageBigger yard
10Master canteen+1 balanced meal from every batch

Realm progression Planned

Paid once for the whole realm; helps every Canteen you own, old and new.

TierNameEffectNeeds
IBalanced_meal guild+5 % balanced meal at every Canteen1 Canteen
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Canteen walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Canteen4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIBalanced_meal charter+10 % balanced mealtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal balanced meal works+15 % balanced meal, -15 % upkeepone at level 10, 10 in the realm

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