Kitchen
Everything it needs is in the game.
Cooks 2 pots from every barley and vegetables of the town's stock, with a little wood for the fire.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Pottage | 0.05 Wood, 0.5 Barley, 0.5 Vegetables | 1 Cooked Pot |
| 2 | Stew | nothing | nothing |
| 3 | Bread and cheese | Bread and cheese: bread and cheese with a little wood make a cooked pot. The fastest mode. | |
| 4 | Fish soup | Fish soup: fish, vegetables and wood make a cooked pot. Good where there is more fish than meat. | |
| 5 | Salt meat stew | Salt meat stew: salted meat, vegetables and wood make a cooked pot. A winter meal from the barrels. | |
| 6 | Stockfish stew | Stockfish stew: soaked stockfish, vegetables and wood make a cooked pot. | |
| 7 | Cod pottage | Cod pottage: cod, vegetables and wood make a cooked pot. | |
| 8 | Mushroom pottage | Mushroom pottage: mushrooms, barley and wood make a cooked pot. | |
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Today
barley + vegetables (+ wood) into cooked pots.
Modes
Inputs and outputs
Its job
Cooked pots: workers fed hot work faster.
Food notes
- Cooks for the houses around it: a cooked meal feeds like 2 raw food, but spoils in a week, so it serves only its street.
- Its menu follows what the street can bring: pottage, stew, bread and cheese, fish soup.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 4
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 20 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 cooked pot
- Card slots
- 1
- Tier
- a
- Makes
- cooked pot
- Work per batch
- 14 ticks (0.7 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes milli
- Wood: 50; Barley: 500; Vegetables: 500
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % cooked pot |
| 9 | +50 % storage | Bigger yard |
| 10 | Master kitchen | +1 cooked pot from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Kitchen you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Cooked_pot guild | +5 % cooked pot at every Kitchen | 1 Kitchen |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Kitchen walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Kitchen | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Cooked_pot charter | +10 % cooked pot | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal cooked pot works | +15 % cooked pot, -15 % upkeep | one at level 10, 10 in the realm |