PALE BLUE ROSELibrary

Kitchen

Fully implemented

Everything it needs is in the game.

Cooks 2 pots from every barley and vegetables of the town's stock, with a little wood for the fire.

Building window In game

What opens when you click it.

Kitchen
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Cooked potthis batch
Storage & realm supply
Cooked_pot here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Kitchen
Unlocks the Kitchen
30 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Pottage0.05 Wood, 0.5 Barley, 0.5 Vegetables1 Cooked Pot
2Stewnothingnothing
3Bread and cheeseBread and cheese: bread and cheese with a little wood make a cooked pot. The fastest mode.
4Fish soupFish soup: fish, vegetables and wood make a cooked pot. Good where there is more fish than meat.
5Salt meat stewSalt meat stew: salted meat, vegetables and wood make a cooked pot. A winter meal from the barrels.
6Stockfish stewStockfish stew: soaked stockfish, vegetables and wood make a cooked pot.
7Cod pottageCod pottage: cod, vegetables and wood make a cooked pot.
8Mushroom pottageMushroom pottage: mushrooms, barley and wood make a cooked pot.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

KitchenPottage · level 1 · 2 / 2 workers
×
Mode
PottageStewBread + cheeseFish soup
One batch (game data)
0.05 Wood0.5 Barley0.5 Vegetablesinto1 Cooked Pot 14 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Today

barley + vegetables (+ wood) into cooked pots.

Modes

PottageStewBread + cheeseFish soup

Inputs and outputs

woodbarleyvegetablesintoCooked meals

Its job

Cooked pots: workers fed hot work faster.

Food notes

  • Cooks for the houses around it: a cooked meal feeds like 2 raw food, but spoils in a week, so it serves only its street.
  • Its menu follows what the street can bring: pottage, stew, bread and cheese, fish soup.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 4
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 20 stone
Build work
2,800
Builders at once
3
Storage
150 cooked pot
Card slots
1
Tier
a
Makes
cooked pot
Work per batch
14 ticks (0.7 s of work)
Workers per level
2
Works outdoors
no
Consumes milli
Wood: 50; Barley: 500; Vegetables: 500

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % cooked pot
9+50 % storageBigger yard
10Master kitchen+1 cooked pot from every batch

Realm progression Planned

Paid once for the whole realm; helps every Kitchen you own, old and new.

TierNameEffectNeeds
ICooked_pot guild+5 % cooked pot at every Kitchen1 Kitchen
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Kitchen walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Kitchen4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIICooked_pot charter+10 % cooked pottwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal cooked pot works+15 % cooked pot, -15 % upkeepone at level 10, 10 in the realm

Same category