Hand Quern
What is left: its own 3D model.
2 workers a level turn 1 wheat into 1 flour from the town's stock. Grinds grain by hand, slowly.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Hand Quern has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Wheat | 1 Wheat | 1 Flour |
| 2 | Rye | Grind rye: 1 rye makes 1 flour. | |
| 3 | Barley | Grind barley: 1 barley makes 1 flour. | |
| 4 | Ore quern | Ore quern: 2 iron ore are ground into 2 crushed ore. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Coarse meal (wheat, rye, barley): Communal Oven (plain bread), Kitchen (pottage), houses
- Needs wheat, rye or barley; querns (Millstone Cutter); 1 grinder a quern (low wage)
Range rule
inside a house plot or the granary yard; no wind or water; about 40 a month a quern
Why it is interesting
No wind, no river, no permit: the slow Dark Age start. Once a mill stands within 200 m the lord's mill right (soke) closes the querns, so you choose when to switch.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- hand quern
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 flour
- Card slots
- 1
- Tier
- a
- Makes
- flour
- Work per batch
- 40 ticks (2 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wheat: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % flour |
| 9 | +50 % storage | Bigger yard |
| 10 | Master hand quern | +1 flour from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Hand Quern you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Flour guild | +5 % flour at every Hand Quern | 1 Hand Quern |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Hand Quern walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Hand Quern | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Flour charter | +10 % flour | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal flour works | +15 % flour, -15 % upkeep | one at level 10, 10 in the realm |