PALE BLUE ROSELibrary

Granary

Fully implemented

Everything it needs is in the game.

Food store (food, grain, flour, bread; slower spoilage 1.5% a month); put it beside the fields

Building window In game

What opens when you click it.

Granary
Level 1 of 10
✕
Working
Work mode
Store filter: block goods
Storage & realm supply
Food here0 / 600
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Granary
Unlocks the Granary
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Granarylevel 1 · 1 / 1 keeper
×
Mode
ReserveSeedDoleVault
Stock
Food0 / 600
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
catchment 90 m (carriers)
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • Grain is the Dark Age money, yet there is no reserve, seed or famine rule

Today

Food only, 600 per food kind; spoilage 15 per mille a month vs 30 by default.

Modes

ReserveSeedDoleVault
  • Reserve: locks N grain until the food runway is under 1 month
  • Seed: keeps next year's seed
  • Dole: grain to the almshouse and soup kitchen within 150 m
  • Vault: grain money, theft x0.5, counts as treasury

Needs

potterystone

Links

The player decision

Hoard vs feed vs spend the grain money.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 3
Footprint
5.5 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
1,800
Builders at once
3
Storage
600 food, 600 wheat, 600 rice, 600 barley, 600 maize, 400 flour, 600 bread
Spoils
1.5 % a month
Card slots
1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master granaryServes 25 % more people

Same category