Granary
Everything it needs is in the game.
Food store (food, grain, flour, bread; slower spoilage 1.5% a month); put it beside the fields
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- Grain is the Dark Age money, yet there is no reserve, seed or famine rule
Today
Food only, 600 per food kind; spoilage 15 per mille a month vs 30 by default.
Modes
- Reserve: locks N grain until the food runway is under 1 month
- Seed: keeps next year's seed
- Dole: grain to the almshouse and soup kitchen within 150 m
- Vault: grain money, theft x0.5, counts as treasury
Needs
Links
The player decision
Hoard vs feed vs spend the grain money.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- house 3
- Footprint
- 5.5 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 5 stone
- Build work
- 1,800
- Builders at once
- 3
- Storage
- 600 food, 600 wheat, 600 rice, 600 barley, 600 maize, 400 flour, 600 bread
- Spoils
- 1.5 % a month
- Card slots
- 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master granary | Serves 25 % more people |