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Grain Drying Kiln

Fully implemented

Everything it needs is in the game.

2 workers a level turn 3 wood and 6 wheat into 10 food from the town's stock. Dries damp grain over a fire so it keeps.

Building window In game

What opens when you click it.

Grain Drying Kiln
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Grain Drying Kiln
Unlocks the Grain Drying Kiln
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Wheat2 Wheat, 1 Wood1 Food
2Rye2 Rye, 1 Wood1 Food
3Barley on peat2 Barley, 1 Peat1 Food
4Oats on peat2 Oats, 1 Peat1 Food

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Grain Drying KilnProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Wheat1 Woodinto1 Food 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Dark Age

Inputs and outputs

wheatryebarleyoatswoodpeatstrawnewintoDried grainnewKiln-dried seednew
  • Makes Dried grain (keeps 4 years, not 2): Granary, Great Granary (siege stores), Water Mill (only dried oats mill into oat meal); Kiln-dried seed: Seed House, Farmhouse
  • Needs wheat, rye, barley or oats (wet harvests), wood, peat or straw; 1 kilnman

Range rule

beside the granary; fire risk high: keep 8 m clear

Links

Why it is interesting

In wet northern harvests grain rots in the store: dry it at a fuel cost and a fire risk, or lose a share of every rainy harvest.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WheatNeeds

Made by

RyeNeeds

Made by

BarleyNeeds

Made by

OatsNeeds

Made by

WoodNeeds

Made by

None yet
PeatNeeds

Made by

Needed by

None yet

Needed by

None yet

All stats Game data

Model
grain drying kiln
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 food
Card slots
1
Tier
a
Makes
food
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wheat: 2; Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % food
9+50 % storageBigger yard
10Master grain drying kiln+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Grain Drying Kiln you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Grain Drying Kiln1 Grain Drying Kiln
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Grain Drying Kiln walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Grain Drying Kiln4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

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