Manure Yard
Everything it needs is in the game.
2 workers a level turn 1 food into 1 compost from the town's stock. Heaps dung and litter to rot into manure.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Manure | 1 Food | 1 Compost |
| 2 | Night soil | nothing | 1 Night soil |
| 3 | Chalked dung | Chalked dung: 1 food and 1 chalk to sweeten the soil make 3 compost. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Dark Age
Inputs and outputs
- Makes Manure (rotted): fields (fertilizer every year), Hop Garden, Kitchen Garden; Saltpetre (from the heap walls): Charcuterie (curing), Sausage Maker, Apothecary
- Needs dung and litter (barns), straw; 1 dung carter
Range rule
beside the barns, takes their dung within 64 m; a service that must cover most of a field within 64 m; smell -appeal within 24 m
Why it is interesting
The herd feeds the field: barns next to fields give free fertility every year, but the yard stinks next to houses.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- manure yard
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 compost
- Card slots
- 1
- Tier
- a
- Makes
- compost
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Food: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % compost |
| 9 | +50 % storage | Bigger yard |
| 10 | Master manure yard | +1 compost from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Manure Yard you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Compost guild | +5 % compost at every Manure Yard | 1 Manure Yard |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Manure Yard walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Manure Yard | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Compost charter | +10 % compost | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal compost works | +15 % compost, -15 % upkeep | one at level 10, 10 in the realm |