PALE BLUE ROSELibrary

Milking Shed

Fully implemented

Everything it needs is in the game.

2 workers a level turn 17 oats into 20 milk from the town's stock. Milks the herd morning and evening.

Building window In game

What opens when you click it.

Milking Shed
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Milkthis batch
Storage & realm supply
Milk here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Milking Shed
Unlocks the Milking Shed
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
11 Oats1 Milk

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Milking ShedProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Oatsinto1 Milk 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Dark Age

Inputs and outputs

oatsintoMilkManurenew
  • Makes Milk (cow, goat, sheep; keeps 3 days): Dairy, Cheese Maker, Creamery, houses within 48 m; Manure: Manure Yard, fields
  • Needs 2 milkmaids

Range rule

on the pasture edge of a milk herd (Cattle Barn milk farm, Goat Farm, Sheep Barn); dairies within 48 m (milk keeps 3 days)

Links

Why it is interesting

Milking at the pasture doubles a herd's milk but ties the barn to milk: no meat farm and no draft oxen from the same herd.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
cattle barn
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 milk
Card slots
1
Tier
a
Makes
milk
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Oats: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % milk
9+50 % storageBigger yard
10Master milking shed+1 milk from every batch

Realm progression Planned

Paid once for the whole realm; helps every Milking Shed you own, old and new.

TierNameEffectNeeds
IMilk guild+5 % milk at every Milking Shed1 Milking Shed
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Milking Shed walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Milking Shed4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIMilk charter+10 % milktwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal milk works+15 % milk, -15 % upkeepone at level 10, 10 in the realm

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