Milking Shed
Everything it needs is in the game.
2 workers a level turn 17 oats into 20 milk from the town's stock. Milks the herd morning and evening.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 1 Oats | 1 Milk |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Milk (cow, goat, sheep; keeps 3 days): Dairy, Cheese Maker, Creamery, houses within 48 m; Manure: Manure Yard, fields
- Needs 2 milkmaids
Range rule
on the pasture edge of a milk herd (Cattle Barn milk farm, Goat Farm, Sheep Barn); dairies within 48 m (milk keeps 3 days)
Why it is interesting
Milking at the pasture doubles a herd's milk but ties the barn to milk: no meat farm and no draft oxen from the same herd.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- cattle barn
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 milk
- Card slots
- 1
- Tier
- a
- Makes
- milk
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Oats: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % milk |
| 9 | +50 % storage | Bigger yard |
| 10 | Master milking shed | +1 milk from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Milking Shed you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Milk guild | +5 % milk at every Milking Shed | 1 Milking Shed |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Milking Shed walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Milking Shed | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Milk charter | +10 % milk | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal milk works | +15 % milk, -15 % upkeep | one at level 10, 10 in the realm |