PALE BLUE ROSELibrary

Cattle Farm

Fully implemented

Everything it needs is in the game.

Herders raise meat on open pasture within 24 m (barn; door on the short side)

Building window In game

What opens when you click it.

Cattle Farm
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 250
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Cattle Farm
Unlocks the Cattle Farm
35 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1BeefBeef: raise the herd. Uses no goods, makes 1 meat.
2Dairynothing1 Milk
3Hidesnothing1 Hides

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Cattle Farmretired by the redesign
×
Farm type
Meat farmMilk farmBreedingDraft oxen
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
meatmilkhides
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Makes

meatmilkhides

Livestock

  • Herd Cattle
  • Makes meat, milk, hides, manure
  • Farm types Meat farm / Milk farm / Breeding / Draft oxen
  • Barn cattle barn (the pasture is dragged from it)

Notes

Retired by the redesign: the barn + dragged pasture with visible herds replaces it (no animals, generic food today).

Cull rules

Keep allno slaughter: the herd grows to the pasture's limit
Cull above capacityevery head born above the limit goes to the butcher, oldest first
Keep halfslaughter down to half the limit: most meat now, the herd regrows
Cull oldonly animals past their prime
Cull allempty the barn (to switch breed or farm type)

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
cattle barn
Footprint
13.5 x 9.5 m
Door
left side, offset 0 m
Build cost
35 wood, 10 stone
Build work
3,200
Builders at once
4
Storage
250 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
25 ticks (1.25 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
pastures within 24 m
Yield per source
0.534 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master cattle farm+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Cattle Farm you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Cattle Farm1 Cattle Farm
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Cattle Farm walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Cattle Farm4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

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