Sausage Maker
Everything it needs is in the game.
2 workers a level turn 1 meat + 1 salt into 1 cooked pot from the town's stock. Stuffs meat and offal into casings.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Sausages | 1 Meat, 1 Salt | 1 Cooked Pot |
| 2 | Salt meat | Salt meat: 2 meat and 1 salt make 2 salted meat. | |
| 3 | Sausage and kraut | Sausage and kraut: 1 meat and 1 sauerkraut make 2 cooked pots. | |
| 4 | Mushroom sausage | Mushroom sausage: 1 meat and 1 mushrooms make 2 cooked pots. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Sausages (fresh 2 weeks, smoked 1 year): houses, Inn, Kitchen, field rations; Black pudding: Kitchen, Soup Kitchen
- Needs pork, offal, blood, salt, mustard, herbs, gut casings; 2 sausage makers
Range rule
within 48 m of a Butcher
Why it is interesting
The parts nobody buys become meals: more food a pig, and smoked sausage is the cheap way to keep meat a year.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- sausage maker
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 cooked pot
- Card slots
- 1
- Tier
- a
- Makes
- cooked pot
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Meat: 1; Salt: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % cooked pot |
| 9 | +50 % storage | Bigger yard |
| 10 | Master sausage maker | +1 cooked pot from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Sausage Maker you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Cooked_pot guild | +5 % cooked pot at every Sausage Maker | 1 Sausage Maker |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Sausage Maker walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Sausage Maker | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Cooked_pot charter | +10 % cooked pot | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal cooked pot works | +15 % cooked pot, -15 % upkeep | one at level 10, 10 in the realm |