PALE BLUE ROSELibrary

Sausage Maker

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 meat + 1 salt into 1 cooked pot from the town's stock. Stuffs meat and offal into casings.

Building window In game

What opens when you click it.

Sausage Maker
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Cooked potthis batch
Storage & realm supply
Cooked_pot here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Sausage Maker
Unlocks the Sausage Maker
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Sausages1 Meat, 1 Salt1 Cooked Pot
2Salt meatSalt meat: 2 meat and 1 salt make 2 salted meat.
3Sausage and krautSausage and kraut: 1 meat and 1 sauerkraut make 2 cooked pots.
4Mushroom sausageMushroom sausage: 1 meat and 1 mushrooms make 2 cooked pots.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Sausage MakerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Meat1 Saltinto1 Cooked Pot 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Dark Age

Inputs and outputs

porknewoffalnewbloodnewsaltmustardnewherbsnewgut casingsnewintoSausagesnewBlack puddingnew
  • Makes Sausages (fresh 2 weeks, smoked 1 year): houses, Inn, Kitchen, field rations; Black pudding: Kitchen, Soup Kitchen
  • Needs pork, offal, blood, salt, mustard, herbs, gut casings; 2 sausage makers

Range rule

within 48 m of a Butcher

Links

Why it is interesting

The parts nobody buys become meals: more food a pig, and smoked sausage is the cheap way to keep meat a year.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

PorkNeeds

Made by

None yet
OffalNeeds

Made by

None yet
BloodNeeds

Made by

None yet
MustardNeeds

Made by

None yet
HerbsNeeds

Made by

Made by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
sausage maker
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 cooked pot
Card slots
1
Tier
a
Makes
cooked pot
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Meat: 1; Salt: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % cooked pot
9+50 % storageBigger yard
10Master sausage maker+1 cooked pot from every batch

Realm progression Planned

Paid once for the whole realm; helps every Sausage Maker you own, old and new.

TierNameEffectNeeds
ICooked_pot guild+5 % cooked pot at every Sausage Maker1 Sausage Maker
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Sausage Maker walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Sausage Maker4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIICooked_pot charter+10 % cooked pottwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal cooked pot works+15 % cooked pot, -15 % upkeepone at level 10, 10 in the realm

Same category