PALE BLUE ROSELibrary

Salt Works

Fully implemented

Everything it needs is in the game.

Salt from beach / salt marsh / desert flat within 24 m (luxury)

Building window In game

What opens when you click it.

Salt Works
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Saltthis batch
Storage & realm supply
Salt here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Salt Works
Unlocks the Salt Works
25 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Salt pansnothing1 Salt
2BoiledBoiled salt: boil the brine. Slower.
3Pack in batchesnothing1 Salt
4Rock brinenothing2 Salt

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Salt WorksSalted · level 1 · 2 / 2 workers
×
Mode
SaltedSmokedPack in batches
One batch (game data)
salt lands within 24 minto0.667 Salt 100 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Dark Age

Today

Salt from beach / salt marsh / desert within 24 m; rock salt works: 3 rock salt into 1 salt. Only the smokehouse uses salt, and it makes expedition rations, not smoked meat.

Modes

SaltedSmokedPack in batches

Makes

SaltSalted meat (batch)newSalted fish (batch)new

Range rule

beach or salt-marsh cells within 24 m; summer only in the north, all year in the south

Links

The player decision

Free salt from sun and sea, but only in dry months on a flat coast; the north boils brine instead.

Its job

Salt preserves food: salted fish and meat last 4x longer (rations, trade); tanning; cheese.

Food notes

  • Salt has three sources: sea-salt pans, rock-salt mines, brine springs boiled in a salt house.
  • The Salting House packs meat and fish in BATCHES of 1,000 with an expiry date: fresh meat keeps 1 year, salted 3, smoked 2, stockfish 5.
  • Preserved batches are what trade carries far; the trade window shows each batch's expiry date.

Notes

A new building: Salt Pans

makes Salt (sea salt, Table T1): Salting House, Cheese Maker, Butcher, houses, Tannery (hide curing); needs 2 salters (summer); beach or salt-marsh cells within 24 m; summer only in the north, all year in the south

Salt has three sources: sea-salt pans, rock-salt mines, brine springs boiled in a salt house.

Named by

Keeping food

GoodKeepsNeeds
Fresh meat1 year-
Salted meat3 yearssalt + barrel
Smoked meat / ham2 yearssmokehouse wood
Fresh fish2 weeks-
Salted herring2 yearssalt + barrel
Stockfish (dried cod)5 yearsdrying racks, cold wind
Milk3 days-
Hard cheese2 years (grade rises)cheese cellar
Grain2 yearsgranary
Cooked meals1 week-
Sauerkraut / pickles1 yearsalt or vinegar + barrel
Jam2 yearshoney or sugar

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 10 stone
Build work
2,400
Builders at once
3
Storage
150 salt
Card slots
1
Tier
b
Levels
3
Makes
salt
Work per batch
100 ticks (5 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
salt lands within 24 m
Yield per source
0.667 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % salt
9+50 % storageBigger yard
10Master salt works+1 salt from every batch

Realm progression Planned

Paid once for the whole realm; helps every Salt Works you own, old and new.

TierNameEffectNeeds
ISalt guild+5 % salt at every Salt Works1 Salt Works
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Salt Works walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Salt Works4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIISalt charter+10 % salttwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal salt works+15 % salt, -15 % upkeepone at level 10, 10 in the realm

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