Cooper
What is left: its own 3D model.
2 workers a level turn 9 wood and 3 salt into 10 timber frame from the town's stock. Raises barrels, casks, tubs and buckets from staves and hoops.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Cooper has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Casks | 3 Wood, 1 Salt | 1 Timber frame |
| 2 | Iron hoops | 3 Wood, 1 Iron | 2 Timber frame |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Dark Age
Inputs and outputs
- Makes Barrels: Salting House, Brewery, Herring Fleet, Quartermaster depot (water and beer barrels); Oak casks: Wine Cellar, Distillery, Cider House; Tubs and buckets: Creamery, Fire brigade (fire buckets), Washhouse
- Needs oak staves (Riving Yard), hoops (hazel or willow; iron from the Middle Age); 2 coopers
Range rule
a town workshop near the breweries and the harbour
Why it is interesting
Every preserved and brewed good travels in barrels: a cooper short of oak stops the salting house, the breweries and the fleet.
Notes
makes barrels, casks; needs oak, iron hoops
A Malthouse (barley into malt) and a Hop Garden feed it; the Cooper's barrels let beer travel.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Needed by
Needed by
Needed by
All stats Game data
- Model
- sawmill
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 timber frame
- Card slots
- 1
- Tier
- a
- Makes
- timber frame
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 3; Salt: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % timber frame |
| 9 | +50 % storage | Bigger yard |
| 10 | Master cooper | +1 timber frame from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Cooper you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Timber_frame guild | +5 % timber frame at every Cooper | 1 Cooper |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Cooper walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Cooper | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Timber_frame charter | +10 % timber frame | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal timber frame works | +15 % timber frame, -15 % upkeep | one at level 10, 10 in the realm |