Nail Smith
Everything it needs is in the game.
2 workers a level turn 3 wood and 3 iron into 5 tools from the town's stock. Forges nails.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Nails | 1 Iron, 1 Wood | 1 Tools |
| 2 | Nail rod | 1 Pig iron, 1 Coal | 1 Iron |
| 3 | Charcoal hearth | Charcoal hearth: 1 iron and 1 charcoal in a clean, hot fire make 2 tools. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Inputs and outputs
- Makes iron nails
- Needs iron
Notes
new (dark row)
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 tools
- Card slots
- 1
- Tier
- a
- Makes
- tools
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Iron: 1; Wood: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % tools |
| 9 | +50 % storage | Bigger yard |
| 10 | Master nail smith | +1 tools from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Nail Smith you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Tools guild | +5 % tools at every Nail Smith | 1 Nail Smith |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Nail Smith walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Nail Smith | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Tools charter | +10 % tools | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal tools works | +15 % tools, -15 % upkeep | one at level 10, 10 in the realm |