PALE BLUE ROSELibrary

Tool Workshop

Fully implemented

Everything it needs is in the game.

wood + stone into tools (tier A survival producer)

Building window In game

What opens when you click it.

Tool Workshop
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Toolsthis batch
Storage & realm supply
Stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Tool Workshop
Unlocks the Tool Workshop
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Stone1 Wood, 1 Stone1 Tools
2BronzeBronze tools: half a bronze ingot and 1 wood for the handle make 1 tool.
3IronIron tools: half an iron bar makes 1 tool.
4SteelSteel tools: half a steel bar makes 1 tool.
5Flint edgesFlint edges: 1 wood and 2 flint make 1 tools.

Its goods are used by:

Open from the founding.

Planned design Planned

Its planned design is built.

Tool WorkshopFelling · level 1 · 2 / 2 workers
×
Mode
FellingFieldCraftBuilderRegrind
One batch (game data)
1 Wood1 Stoneinto1 Tools 69 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Problems it fixes

  • generic (axe = scythe = chisel)
  • metal tiers are a realm flag, not a product
  • placeholder

Today

1 wood + 1 stone into tools in 69 ticks, 2 smiths a level, 3 levels; one tools good for every job class

Modes

FellingFieldCraftBuilderRegrind
  • Felling: harvest, demolish
  • Field: the crop tools of fd:140-152
  • Craft: produce
  • Builder: build, roads
  • Regrind: 1 worn tool into good tool, 30 % of the work, no input

Inputs and outputs

toolsintotools

Links

Wood Turner (B) handles (-1 wood a tool)Cutler (B)bloomerysteel forgebronze smeltereach crop asks its toolGlover (B) gloves cut wear

The player decision

which job family gets good tools first in a shortage; metal for new tools or labour for regrinding

Its job

Tools for upkeep and building costs.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
11.5 x 9.5 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,600
Builders at once
4
Storage
150 stone, 150 tools
Card slots
1
Tier
a
Levels
3
Makes
tools
Work per batch
69 ticks (3.45 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1; Stone: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % tools
9+50 % storageBigger yard
10Master tool workshop+1 tools from every batch

Realm progression Planned

Paid once for the whole realm; helps every Tool Workshop you own, old and new.

TierNameEffectNeeds
ITools guild+5 % tools at every Tool Workshop1 Tool Workshop
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Tool Workshop walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Tool Workshop4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIITools charter+10 % toolstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal tools works+15 % tools, -15 % upkeepone at level 10, 10 in the realm

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