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Pioneers' lodge

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model; its planned recipes (no live recipe yet; makes tools (planned)).

It keeps up to 200 wood and 200 stone in store. It has no other work yet.

Building window In game

What opens when you click it.

Pioneers' lodge
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 200
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Pioneers' lodge has no 3D model of its own yet.

Card In game

BlueprintCommon
Pioneers' lodge
Unlocks the Pioneers' lodge
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Pioneers' lodgelevel 1
×
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
tools
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Inputs and outputs

toolsintotools
  • Makes Parties of 10 with a weight limit, with or without tools (x2 speed): roads ahead of the army, field works, hauls from far deposits
  • Needs Rations, tools; education raises speed

Links

Reeve's office civil partiescut pursuit needs drilled pioneersSappers' lodge

Why it is interesting

A laborer workforce (as a military kind of).

Notes

labour parties as units

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
barracks
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
200 wood, 200 stone
Card slots
0
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master pioneers' lodgeServes 25 % more people

Same category