Steel Forge
What is left: its own 3D model; its planned recipes (uses steel (planned)).
2 smiths a level refine a unit of steel from every 2 iron and 1 coal of the town's stock. The armour smithy works only with steel.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Steel Forge has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Shear steel | 2 Iron, 1 Coal | 1 Steel |
| 2 | Case hardening | 2 Iron, 1 Coal | 2 Tools |
| 3 | Plate | 3 Iron, 2 Coal | 2 Steel |
| 4 | Pattern-weld | 2 Iron, 1 Tools | 1 Weapons |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 6+
Problems it fixes
- one reader, no tool or blade route
- 1 level
- placeholder
Today
2 iron + 1 coal into 1 steel in 84 ticks, 1 level; its one reader is the armour smithy
Modes
- Shear steel: 2 iron + 1 charcoal into 1 steel
- Case hardening: 2 iron tools + 0.5 charcoal + 0.2 bones into 2 steel-faced tools
- Plate: (L6) 2 steel into 1 plate steel (Plattner, ploughshares)
- Pattern-weld: (L7) 2 steel + 1 iron into 1 pattern steel (Weapons T7 steel swords, T10 royal arms)
Inputs and outputs
The player decision
steel into economy-wide tools or into armies
Its job
Steel tools (last 2x longer), plate armour, ploughs (field yield).
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Needed by
Needed by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 40 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 steel
- Card slots
- 1
- Tier
- a
- Makes
- steel
- Work per batch
- 84 ticks (4.2 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Iron: 2; Coal: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % steel |
| 9 | +50 % storage | Bigger yard |
| 10 | Master steel forge | +1 steel from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Steel Forge you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Steel guild | +5 % steel at every Steel Forge | 1 Steel Forge |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Steel Forge walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Steel Forge | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Steel charter | +10 % steel | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal steel works | +15 % steel, -15 % upkeep | one at level 10, 10 in the realm |