PALE BLUE ROSELibrary

Steel Forge

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model; its planned recipes (uses steel (planned)).

2 smiths a level refine a unit of steel from every 2 iron and 1 coal of the town's stock. The armour smithy works only with steel.

Building window In game

What opens when you click it.

Steel Forge
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Steelthis batch
Storage & realm supply
Steel here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Model coming
The Steel Forge has no 3D model of its own yet.

Card In game

BlueprintCommon
Steel Forge
Unlocks the Steel Forge
30 wood · 40 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Shear steel2 Iron, 1 Coal1 Steel
2Case hardening2 Iron, 1 Coal2 Tools
3Plate3 Iron, 2 Coal2 Steel
4Pattern-weld2 Iron, 1 Tools1 Weapons

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Steel ForgeShear steel · level 1 · 2 / 2 workers
×
Mode
Shear steelCase hardeningPlatePattern-weld
One batch (game data)
2 Iron1 Coalinto1 Steel 84 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 6+

Problems it fixes

  • one reader, no tool or blade route
  • 1 level
  • placeholder

Today

2 iron + 1 coal into 1 steel in 84 ticks, 1 level; its one reader is the armour smithy

Modes

Shear steelCase hardeningPlatePattern-weld
  • Shear steel: 2 iron + 1 charcoal into 1 steel
  • Case hardening: 2 iron tools + 0.5 charcoal + 0.2 bones into 2 steel-faced tools
  • Plate: (L6) 2 steel into 1 plate steel (Plattner, ploughshares)
  • Pattern-weld: (L7) 2 steel + 1 iron into 1 pattern steel (Weapons T7 steel swords, T10 royal arms)

Inputs and outputs

ironcharcoalnewtoolssteelintosteeltoolsplate steelnewpattern steelnewweapons

Links

The player decision

steel into economy-wide tools or into armies

Its job

Steel tools (last 2x longer), plate armour, ploughs (field yield).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 40 stone
Build work
3,000
Builders at once
3
Storage
150 steel
Card slots
1
Tier
a
Makes
steel
Work per batch
84 ticks (4.2 s of work)
Workers per level
2
Works outdoors
no
Consumes
Iron: 2; Coal: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % steel
9+50 % storageBigger yard
10Master steel forge+1 steel from every batch

Realm progression Planned

Paid once for the whole realm; helps every Steel Forge you own, old and new.

TierNameEffectNeeds
ISteel guild+5 % steel at every Steel Forge1 Steel Forge
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Steel Forge walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Steel Forge4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIISteel charter+10 % steeltwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal steel works+15 % steel, -15 % upkeepone at level 10, 10 in the realm

Same category