PALE BLUE ROSELibrary

Hunting Lodge

Fully implemented

Everything it needs is in the game.

Hunters take wild herds within 48 m for meat (shot range 10 m)

Building window In game

What opens when you click it.

Hunting Lodge
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Keep herdsHunt all
Production
Foodthis batch
Storage & realm supply
Food here0 / 200
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Hunting Lodge
Unlocks the Hunting Lodge
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Normal arrowsNormal arrows: hunt the game. Uses no goods, makes 1 meat.
2Poison arrowsPoison arrows: take the big game. Uses no goods, makes 1 hides.
3SnaresSnares: trap small game. Uses no goods, makes 1 furs.
4Spears and bowsSpears and bows: 1 weapons are worn out on big game, and the hunt makes 3 meat.

Its goods are used by:

Open from the founding.

Planned design Planned

Its planned design is built.

Hunting LodgeNormal arrows · level 1 · 2 / 2 workers
×
Mode
Normal arrowsPoison arrowsSnares
One batch (game data)
wildlifes within 48 minto1 Food 30 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Today

Hunters take wild herds within 48 m for meat (shot range 10 m); keep herds / hunt all.

Modes

Normal arrowsPoison arrowsSnares

Makes

Game meatHidesFurs

Food notes

  • Today a kill is one dice roll (85 % hit) and the lodge brings meat only; the pelt code exists but is switched off.
  • Normal arrows: about 5 shots a kill, full meat, full hides.
  • Poison arrows: one shot a kill, meat -80 %, hides unchanged; poison comes from the herbalist.
  • Snares: small game and furs, no hunter time. Herd rules stay (keep herds / hunt all).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 2
Footprint
7.5 x 7.5 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
200 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
30 ticks (1.5 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn
Takes from
wildlifes within 48 m
Hunt
Shot range m: 10; Aim ticks: 120; Hit pct: 85; Retries: 1; Dress ticks: 200; Stalk speed pct: 60

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master hunting lodge+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Hunting Lodge you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Hunting Lodge1 Hunting Lodge
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Hunting Lodge walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Hunting Lodge4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

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