Net Maker
What is left: its own 3D model.
2 workers a level turn 1 wool into 1 tools from the town's stock. Knots nets and lines for the boats.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Net Maker has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Wool nets | 1 Wool | 1 Tools |
| 2 | Twine nets | 2 Yarn | 1 Tools |
| 3 | Barked nets | Barked nets: 1 wool steeped in 1 tanbark make 2 tools of netting that do not rot. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Dark Age
Inputs and outputs
- Makes Nets: Fishing Hut, Fishing Jetty, Herring Fleet, Sea Fishing Lodge, Hunting Lodge (bird nets); Lines and snares: Cod Fleet, Hunting Lodge (snares mode)
- Needs hemp or flax yarn (Spinning House), pitch (Pitch boiler); 2 net makers
Range rule
within 64 m of the fishers' huts or the harbour
Why it is interesting
Nets wear out every season: a fishing town needs hemp and flax fields behind it.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 tools
- Card slots
- 1
- Tier
- a
- Makes
- tools
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wool: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % tools |
| 9 | +50 % storage | Bigger yard |
| 10 | Master net maker | +1 tools from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Net Maker you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Tools guild | +5 % tools at every Net Maker | 1 Net Maker |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Net Maker walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Net Maker | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Tools charter | +10 % tools | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal tools works | +15 % tools, -15 % upkeep | one at level 10, 10 in the realm |