Pitch Boiler
Everything it needs is in the game.
2 workers a level turn 17 wood into 10 crude oil from the town's stock. Boils pine wood into pitch and tar.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Pitch | 3 Wood | 1 Crude Oil |
| 2 | Resin | 2 Wood | 1 Resin |
| 3 | Tar kiln | Tar kiln: 3 wood burnt slowly in a sealed pit make 1 resin and 1 wood ash. | |
| 4 | Rock tar | Rock tar: 1 crude oil boiled down in the kettle makes 2 tar, for caulking hulls, barrels and roofs. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Inputs and outputs
- Makes pitch, tar
- Needs pine wood, crude oil
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 crude oil
- Card slots
- 1
- Tier
- a
- Makes
- crude oil
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % crude oil |
| 9 | +50 % storage | Bigger yard |
| 10 | Master pitch boiler | +1 crude oil from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Pitch Boiler you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Crude_oil guild | +5 % crude oil at every Pitch Boiler | 1 Pitch Boiler |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Pitch Boiler walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Pitch Boiler | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Crude_oil charter | +10 % crude oil | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal crude oil works | +15 % crude oil, -15 % upkeep | one at level 10, 10 in the realm |