Compost Heap
Everything it needs is in the game.
Rots 1 compost from every wood of the town's stock. Farmers spread it on worn fields when they sow.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Compost | 1 Wood | 1 Compost |
| 2 | Kitchen scraps | 2 Kitchen scraps | 1 Compost |
| 3 | Night soil | 2 Night soil | 1 Compost |
| 4 | Turn hot | 1 Wood, 1 Night soil | 2 Compost |
| 5 | Tan and ash | Tan and ash: 1 tanbark spent in the pits and 1 wood ash make 3 compost. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Problems it fixes
- burns timber to make fertilizer
- dead-end good: one sink
- no modes
- placeholder model: the mushroom grove's shed
Today
1 wood from stock into 1 compost every 100 ticks (wood stands in: "no straw or manure kind exists"); spread 1 a tile at sowing below 950 soil for +100
Modes
- Forest litter: leaves and brush of the trees in range, autumn, no input cost for compost T1
- Dung: manure of barns and pens in range (Manure Yard F) into compost T2 (+150 soil)
- Town midden: houses in range send scraps and night soil for compost T2, their hygiene up, appeal -3 within 16 m of the heap
- Turn hot: 2x labour, ready in 2 months not 6, kills weed seed: pests -50% on the fields it feeds
Inputs and outputs
Range rule
litter 24 m, dung 32 m, midden 24 m; + wood ash to T3 (the planned beans, vines and hops want T2+)
Links
The player decision
where the smell sits; free, slow litter or rich dung that needs herds
Its job
Compost raises field fertility; barn manure joins it.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 5 stone
- Build work
- 1,800
- Builders at once
- 3
- Storage
- 150 compost
- Card slots
- 1
- Tier
- a
- Makes
- compost
- Work per batch
- 100 ticks (5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % compost |
| 9 | +50 % storage | Bigger yard |
| 10 | Master compost heap | +1 compost from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Compost Heap you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Compost guild | +5 % compost at every Compost Heap | 1 Compost Heap |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Compost Heap walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Compost Heap | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Compost charter | +10 % compost | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal compost works | +15 % compost, -15 % upkeep | one at level 10, 10 in the realm |