PALE BLUE ROSELibrary

Compost Heap

Fully implemented

Everything it needs is in the game.

Rots 1 compost from every wood of the town's stock. Farmers spread it on worn fields when they sow.

Building window In game

What opens when you click it.

Compost Heap
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Compostthis batch
Storage & realm supply
Compost here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Compost Heap
Unlocks the Compost Heap
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Compost1 Wood1 Compost
2Kitchen scraps2 Kitchen scraps1 Compost
3Night soil2 Night soil1 Compost
4Turn hot1 Wood, 1 Night soil2 Compost
5Tan and ashTan and ash: 1 tanbark spent in the pits and 1 wood ash make 3 compost.

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Compost HeapForest litter · level 1 · 2 / 2 workers
×
Mode
Forest litterDungTown middenTurn hot
One batch (game data)
1 Woodinto1 Compost 100 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smell, 32 m-8 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • burns timber to make fertilizer
  • dead-end good: one sink
  • no modes
  • placeholder model: the mushroom grove's shed

Today

1 wood from stock into 1 compost every 100 ticks (wood stands in: "no straw or manure kind exists"); spread 1 a tile at sowing below 950 soil for +100

Modes

Forest litterDungTown middenTurn hot
  • Forest litter: leaves and brush of the trees in range, autumn, no input cost for compost T1
  • Dung: manure of barns and pens in range (Manure Yard F) into compost T2 (+150 soil)
  • Town midden: houses in range send scraps and night soil for compost T2, their hygiene up, appeal -3 within 16 m of the heap
  • Turn hot: 2x labour, ready in 2 months not 6, kills weed seed: pests -50% on the fields it feeds

Inputs and outputs

night soilnewintocompost

Range rule

litter 24 m, dung 32 m, midden 24 m; + wood ash to T3 (the planned beans, vines and hops want T2+)

Links

The player decision

where the smell sits; free, slow litter or rich dung that needs herds

Its job

Compost raises field fertility; barn manure joins it.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
1,800
Builders at once
3
Storage
150 compost
Card slots
1
Tier
a
Makes
compost
Work per batch
100 ticks (5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % compost
9+50 % storageBigger yard
10Master compost heap+1 compost from every batch

Realm progression Planned

Paid once for the whole realm; helps every Compost Heap you own, old and new.

TierNameEffectNeeds
ICompost guild+5 % compost at every Compost Heap1 Compost Heap
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Compost Heap walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Compost Heap4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIICompost charter+10 % composttwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal compost works+15 % compost, -15 % upkeepone at level 10, 10 in the realm

Same category